Category Archives: Fantasy

Salute 2016 – Fantasy

In the world of Fantasy most tables at Salute 2016 were run by manufacturers demoing their products and games.

An exception was this massive table heaving with miniatures brought together by the Ilford Wargames Group. The Fall of the Life Goddess witnessed a titanic clash between the forces of Good and Evil, using a wide variety of fantasy races and sculpts from Citadel Tomb Kings to Grenadier Barbarians.

Large wargaming table with a transition from desert to ice landscapes and hundreds of miniatures packed in close formation
Fall of the Life Goddess by Ilford Wargames Group
View over a wooden tower in a forest onto a Barbarian army with war mammoths and other beasts
Fall of the Life Goddess by Ilford Wargames Group
Large regiments of knights and foot soldiers clad in white meeting a Barbarian horde in front of a wooden fort
Fall of the Life Goddess by Ilford Wargames Group
View from behind a wooden palisade with towers and a giant, chariots, war mammoths and Barbarian infantry
Fall of the Life Goddess by Ilford Wargames Group
A snowy landscape with regiments of spearmen wearing dark armour, units of etherial troops and troll sized monsters
Fall of the Life Goddess by Ilford Wargames Group

On the other end of the spectrum, Otherworld Miniatures ran skirmish level encounters with their range of classic D&D inspired figures.

A small wargaming table with three houses and a band of adventurers running into a group of monstrous creatures
Skirmish gaming with Otherworld Miniatures
Cutaway of a medieval style house with a basement and cellar floor, all containing groups of heroes fighting against evil creatures
Skirmish gaming with Otherworld Miniatures

Renedra built this display table with their new plastic castle set.

A square fantasy castle with towers illuminated from the inside
Castle by Renedra

For Freebooter’s Fate this demo table in a sunny lagoon made great use of aquarium plants.

A small gaming table with little islands in a crystal blue lagoon and fantasy figures fighting around row boats
Demo game for Freebooter’s Fate

 

The Sands of Time

I’ve had the temple kit from Citadel sitting around for a while, undecided on the style to paint it in. Now working on my Tomb Kings for Warhammer Fantasy Battle again, it seemed like the perfect opportunity for creating a set of army specific terrain.

Ruins of a small temple with skeletal warriors approaching from behind
The legions of the Tomb Kings rise in defence of their necropolis

The only paints I used for the sandstone are Zandri Dust, Agrax Earthshade (pure and watered down) and Screaming Skull (for drybrushing).

I left everything as single pieces to allow maximum flexibility in terms of layout. There is enough stuff in the kit to khemrify a whole battlefield, and it can also be used for dungeon crawling and skirmishing in and around.

Broken columns and arches of sandstone with skeletal archers in front
The pillars of the temple might have tumbled, but its defenders still keep their watch

I wanted to add a few faded spots of colour to both hint at the past grandeur of what are now desolate ruins and to tie the terrain in with the theme of my army. I picked the blues from the shields in the Skeleton Warriors regiment (Kantor Blue and Enchanted Blue) and drybrushed over them in the same sandstone tones as for the rest of the piece.

An arch of sandstone blocks decorated with carved skulls and with faded blue panels
Those who pass under these arches enter the realm of the dead

To pick out the inlaid skull on the floor of the temple I painted it in white, applied some light washes in the recesses and then drybrushed over the top with sandstone.

Sandstone floor of a small temple inlaid with a skull design
The temple is a focus for necromantic powers

The obelisk I painted in the same way as the other columns. There is the potential to pick out individual areas separately. The top for example could be bronze or golden and the panels painted. I’ll wait until other core elements of the army itself are finished before making any such additions, since I am undecided on whether to introduce another colour like dark red to its theme, maybe to indicate some units’ elite status.

Sandstone obelisk adorned with a skull
An obelisk proclaiming the might of a long forgotten ruler

Immortal Khemri

I’m revisiting my Tomb Kings for Warhammer 8th Edition, and my plan for this year is to finish painting a core of infantry, cavalry and chariots plus some accompanying scenery. Additional motivation for this project was provided by the excellent BBC documentary series Immortal Egypt which is now on the iPlayer to catch up on.

Some years ago I raised a regiment of Skeleton Warriors with simple base colours and drybrushing which I’m improving gradually by applying additional highlighting. I’ve done that so far on the first rank and am now happy with the overall look of the unit. Eventually I’m hoping to revisit the rear ranks as well, but first I want to make progress on the new elements of the force to get them all to a battle worthy state.

Front view of a regiment of skeletons with spears, a banner and a horn blower
Deep ranks of spearmen are the backbone of the armies of Khemri

Also part of the force already are two units of Skeleton Archers and a Liche Priest that I bought second hand, painted to a nice standard as a bonus.

Regiments of skeletons with spears and shields or bows arranged in a line
The army of the Tomb Kings is lining up in battle formation

Skeletal Ogres

I’ve returned to my Forces of Undeath army for Oldhammer which I ‘finished’ last year to add more options, additional corpses to raise from the grave by foul spells and just satisfy my desire to paint more old bones.

I’d seen the Skeleton Ogres from the ‘Das Schwarze Auge’ range now distributed by Ral Partha Europe appear in various forces over the years, including during my battle against Chico’s Undead, and finally decided to add them to my collection after reading Rab’s recent post for Deadcember.

There are no rules for Skeleton Ogres in Warhammer 3rd Edition, but since Rab kindly did all the legwork and shared his house rules, I’ll simply add these as an extension to the Warhammer Armies list.

For a review of the sculpts, WIP shots and conversion ideas, check out Azazel’s Bitz Box.

Two skeletal ogres standing in front of units of skeleton warriors
Skeletal ogres are towering over the rank and file of the undead

There are only two figures, but for old school Warhammer I’ve never fielded monstrous creatures in larger units anyway. The sculpts fit well with the classic Citadel/Marauder aesthetics and feel like a natural addition to my army.

Skeleton ogre with horned helmet and large club
Swinging a large club isn’t a problem even with an entirely empty skull
Skeleton ogre with double handed axe
A man-eater in life, even in death the ogre still hungers for flesh

Giant Slaying Berserkers

A small group of Giant Slayers has joined my Imperial Dwarfs for Oldhammer. They have a very distinct look from anything else in the army, but are instantly recognisable as Dwarfs.

Unit of five orange haired, bare chested Dwarfs
Fiery haired and eyed Slayers seeking their doom in battle

Based on the same basic sculpt with identical legs, torso and axe, these early Slayers were created by the Perry brothers, along with all the other figures in my Dwarf army so far.

Two Slayers with axes
Their hefty double headed axes can fell the largest monsters

The “very upset berserker” from 1985 and his two mates were incorporated into the Norse Dwarf range and could be fielded as a unique troop type. For my purposes, they are Slayers and got the orange hair treatment to tie them all together while adding variety in styles.

Three Dwarf berserkers with shaggy beards
With berserk fury these Dwarfs throw themselves at the enemy