Welcome to Mordgrave

This week will see me dusting off my copy of Frostgrave to finally have a game. A mate and I are planning on getting a campaign going, hopefully recruiting along the way.

Rather than setting the story in Felstad, we’ll be drawing on the background of the Old World however, so it is more akin to Mordheim with wizards and various fantasy races. As gangs, I am therefore drawing on my existing Warhammer Fantasy Battle armies without having to paint everything from scratch. For the first gaming session I put together Night Goblins, Dwarfs and Undead, only needing to finish painting a shaman and warrior of their respective armies which had been long overdue anyway.

Goblin in black robes wielding a staff facing off against Dwarf with shield and hammer

Old enemies clash

While there are no different racial characteristics and stats in Frostgrave, I selected the war bands to reflect some of their archetypes. The Dwarfs are fewer in numbers but with better equipment and stats due to their troop types.

Group of six Dwarfs in a medieval city

Enchanter, Apprentice, Marksman, Knight, Man-at-Arms and Thug

For the Night Goblins I am mainly using the Kev Adams sculpts by Knightmare Miniatures, reinforced by some Citadel figures from my Warhammer Fantasy Battle army.

Band of Goblins amidst medieval houses

Witch, Apprentice, Infantryman, Man-at-Arms, War Hound, Archers and Thugs

The Undead are raised from my Warhammer 3rd Edition forces, with zombies representing thugs and skeletons other troop types.

Skeletons, zombies and wizards on a cobblestoned street

Necromancer, Apprentice, Men-at-Arms, Infantrymen and Thugs

How these work as gangs in Frostgrave, we’ll find out. A drawback of using “soldiers” from other armies is the lack of figures representing certain character classes like thieves, but with a bit of artistic licence and kit bashing I could add them where needed. In any case I would want to stick with classes to fit a certain fantasy race, and where that is the case, miniatures will also be easier to find.

The Doom Goblins’ Saga

I have added a couple of expansions from Knightmare Miniatures’ latest Kickstarter of goblin sculpts by Kev Adams to my collection. The Doom Goblins in particular, which are the only faction I have painted so far, were in need of reinforcements.

I’m also looking forward to the fantasy expansions for Saga 2 which I’d like to use for warband size forces like this. While not clear yet how the system of heroes will work with magic users and monsters, it already makes sense to organise all the troops into units of 4, 8 or 12 respectively. For archers I was still short, so after adding another bow armed figure from the range, I also glued together and painted a plastic Citadel Night Goblin.

Group of goblin archers wearing black hooded tunics

A salvo of arrows softens up the enemy

I do like the style Brian Nelson gave the Orcs & Goblins back then, though their faces were much more repetitive than previously. This particular multi-part plastic set was one of Citadel’s earliest, and the proportions are all over the place, making it pretty much incompatible with any Night Goblins they released before and after. As a tribute to the evolution of the Night Goblins, I like having one of these guys in the warband though.

Night Goblin archers aiming and loading their bows

Goblins are a mixed bunch

With the new sculpts to be delivered soon, I can form another unit of 8 warriors, which should give me a minimum of 4 points of troops to use in Saga. Since archers are often classed as levies, 4 more to increase this group might also be useful, but I’ll see about that once the army lists are out.

Warband of Night Goblins with trolls and giant mushrooms in the background

From their mountain lair the Doom Goblins emerge

Blood Axe Buddies

Still working on my Warhammer 40k Rogue Trader era Blood Axes warband, though Orktober wasn’t enough to finish the retinue of Nobz to accompany the Warboss. The latest addition are two more Bosses, with one carrying a trophy pole.

Green skinned Orks in ragged military gear and carrying a standard of Space Marine helmets

Space Marines make the best souvenirs

Back view of Ork standard bearer

Remnants of past battles

Space Ork Boss with an iron jaw and red beret

A steely jawed veteran of many campaigns

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Blood Axe Boss Attending

It didn’t take me long to decide what to focus my efforts on during Orktober. Hobby time is limited at the moment, but I hope to be able to complete my Blood Axe Warboss’ retinue of 5 Nobz and attendants.

Space Ork with steel helmet and boltgun next to a Gretchin carrying a large boltgun on his back

Supervisin’

First to join the household is this decidedly Blood Axe looking Boss, who actually predates the arrival of the Ork Clans. With a sword befitting an officer and some very fancy techno gubbinz on his back, he’s clearly of elevated rank. Alongside him cowers a lowly Gretchin weapons bearer who carries the Warboss’ favourite boltgun and ammo.

Space Ork with boltgun and sword in front of an adobe building

Guardin’

Back view of Space Ork with metal contraption and gas cylinder

Time fer a break

Gretchin carrying boltgun and magazines next to Space Ork Boss

Carryin’ tha burden of responsibility

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Missiles, Monsters and Mages

The second half of the Doom Goblin tribe I am painting for Dragon Rampant consists of some archers, a shaman and a trio of cave trolls.

Since I was one bowman short of a six strong unit of scouts I added a plastic Night Goblin from the Warhammer 4th Edition box set. Unfortunately the Army Painter anti-shine spray applied over Citadel gloss varnish looks like a layer of dust on all the miniatures in the photos – might have to switch to another supplier.

Three goblins with dark hoods carrying bows

Sticking two fingers up to civilisation

Three goblin archers with black hoods

Goblin archers raiding a hamlet

The shaman with his mushroom staff is another characterful figure from the hands of Goblinmaster Kev Adams.

Goblin with black hood holding a staff shaped like a mushroom with a face

The shaman draws supernatural powers from shrooms

The first of the cave trolls I finished is a sculpt by Diego Serrata Pinilla, the owner of Knightmare Miniatures.

Pale skinned troll holding a big rock

Cave trolls often follow Doom Goblins on their raids

Now I am just missing two trolls, and a bunch of mushrooms as a bonus, which I’ll either use as terrain or to accompany the shaman in a unit.

Groups of goblin archers, shaman and a large troll in front of a medieval hovel

Doom Goblins only venture overground to pillage and plunder

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Doom Goblin Dozen

The first dozen Doom Goblins by Knightmare Miniatures is finished. Using Dragon Rampant, they’ll be fielded as a unit of Light Foot with the Offensive rule. They are all great individual sculpts, and I could well see them in some dungeon crawling too.

Group of twelve green skinned goblins with black hoods

The tribe’s leader with his retinue

The second lot I painted contains a standard bearer and some more fighters, with hoods up and down and a variety of weapons, giving the group a lot of variety.

Goblin holding a black banner with white flame motif flanked by two comrades

The Banner of Doom

Three goblins with spear, mace and sword respectively

The tribe’s fighters are vicious

The facial expressions of these little blighters are classic Kev Adams, and it’s still as much fun painting them as it was 25 years ago.

Close up of the banner bearer with his wide evil grin

The tribe’s banner inspires fanatical devotion

Goblin musician with skull drum and fighter with mace

Heavy maces are popular with the strongest goblins

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