Missiles, Monsters and Mages

The second half of the Doom Goblin tribe I am painting for Dragon Rampant consists of some archers, a shaman and a trio of cave trolls.

Since I was one bowman short of a six strong unit of scouts I added a plastic Night Goblin from the Warhammer 4th Edition box set. Unfortunately the Army Painter anti-shine spray applied over Citadel gloss varnish looks like a layer of dust on all the miniatures in the photos – might have to switch to another supplier.

Three goblins with dark hoods carrying bows

Sticking two fingers up to civilisation

Three goblin archers with black hoods

Goblin archers raiding a hamlet

The shaman with his mushroom staff is another characterful figure from the hands of Goblinmaster Kev Adams.

Goblin with black hood holding a staff shaped like a mushroom with a face

The shaman draws supernatural powers from shrooms

The first of the cave trolls I finished is a sculpt by Diego Serrata Pinilla, the owner of Knightmare Miniatures.

Pale skinned troll holding a big rock

Cave trolls often follow Doom Goblins on their raids

Now I am just missing two trolls, and a bunch of mushrooms as a bonus, which I’ll either use as terrain or to accompany the shaman in a unit.

Groups of goblin archers, shaman and a large troll in front of a medieval hovel

Doom Goblins only venture overground to pillage and plunder

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Doom Goblin Dozen

The first dozen Doom Goblins by Knightmare Miniatures is finished. Using Dragon Rampant, they’ll be fielded as a unit of Light Foot with the Offensive rule. They are all great individual sculpts, and I could well see them in some dungeon crawling too.

Group of twelve green skinned goblins with black hoods

The tribe’s leader with his retinue

The second lot I painted contains a standard bearer and some more fighters, with hoods up and down and a variety of weapons, giving the group a lot of variety.

Goblin holding a black banner with white flame motif flanked by two comrades

The Banner of Doom

Three goblins with spear, mace and sword respectively

The tribe’s fighters are vicious

The facial expressions of these little blighters are classic Kev Adams, and it’s still as much fun painting them as it was 25 years ago.

Close up of the banner bearer with his wide evil grin

The tribe’s banner inspires fanatical devotion

Goblin musician with skull drum and fighter with mace

Heavy maces are popular with the strongest goblins

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Rampant Night Goblins

Since Night Goblins became a distinct range around Warhammer 4th Edition they’ve been favourites of mine. My formative years were spent playing with Kev Adams sculpted goblinoids, and I’d always been tempted by his later Crooked Claw range of miniatures. When this was picked up and expanded by Knightmare Miniatures via the Greenskin Wars Kickstarter campaign I went all in, overcome by an unstoppable wave of Waaagh energy.

Now I already have several Orc & Goblin armies in the works that don’t really need further reinforcements, so I will use these new tribes for skirmish games with the Dragon Rampant ruleset by Osprey. Apparently Knightmare Miniatures are working on a supplement for the Goblin Wars specifically tailored for their range, but in the meantime I am putting together 18 points forces using the open army creation system that Dragon Rampant is designed for.

Circle of six goblins with black hoods in rocky terrain

Plotting the next raid

The first six of a unit of twelve light foot infantry are now finished. I am going for my usual dark blue hoods, but chose to stay away from any contrast colours. Instead, I’ll use browns and greys for other items of clothing and equipment, and dull steel and tarnished bronze for weapons and armour.

Three goblins with axe, sword and shield and skull drum respectively

Fighter, boss and musician

Three goblins with spiked maces

Morning stars are the popular choice

For anyone thinking about mixing these miniatures with their existing Night Goblins, here is a bit of a comparison of size and sculpting style. Overall the figures are taller and lankier than older Citadel sculpts and the latest plastics. However, there is also some variation within the range itself. The poses and size would probably make it a bit tricky to rank them up on 20mm bases, so another good argument for using them in a skirmish game setting.

Three goblins of varying sizes lined up

Citadel Night Goblin Bosses in metal (left) and plastic (right)

Once I have the other half of the unit finished, there’ll be some archers, trolls and a shaman to complete the Night Goblin tribe.

Two goblins attacking each other while others watch

Settling a dispute the goblin way

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Calling Blood Axe Tech Support

The first Oddboy to join my Warhammer 40k Rogue trader style Blood Axe warband is a Mek with accompanying Gretchin attendant. I’ve had this Mekboy figure for a long time, and previously included him as part of a modern style Burna Boyz unit, which was never completed. Now that he has set up shop for himself, I completed his paint job and gave him a little helper too.

Space Ork with flamethrower and welding mask accompanied by Gretchin with large spanner

The Mekboy is cranking up his latest creation

I think these guys make a great duo, and I am planning to have more Gretchin attendants throughout the tribe. The backdrop for the photos is a 4Ground adobe building, which is a great fit for the Ork architecture we used to see in 90s White Dwarfs and Codex books.

Front view of Space Ork with cracked welding mask holding flamer nozzle

Health & Safety first

Diminutive green goblinoid creature holding a large rusty spanner

Proudly carrying the tool of the trade

Back view of Space Ork displaying a backplate with crossed golden spanners and Gretchin from the roof of an adobe building

His backplate links the Mekboy to the Warboss’ household

Gretchin Boarding Party

I’ve reached my target of 20 Gretchin for an old school Space Ork force. These can well be used as part of a clan list or as Gretchin Bandits. Since I also recently bought Rogue Stars, I could pick a pirate gang from them.

Group of twenty goblinoids with primitive firearms

Gretchin swarming through a derelict space craft

The final additions are one proper old lead figure and one 2nd edition plastic Gretchin. I had the box set and used these guys regularly since I didn’t own any metal sculpts in the day, but this is probably the first one I actually completely painted.

Two space goblins with guns

Flamboyant freebooters

Eye level view of a group of Gretchin

These diminutive pirates are the curse of merchant shipping across the sector

Next I’ll be painting a squad of da boyz and a retinue for the Warboss.

Troops of Tomorrow

I’ve been expanding the Gretchin mob for my Blood Axes with two ‘proper’ Rogue Trader miniatures and one 2nd edition sculpt. That brings me up to 18, looking to pick up two more for an even 100 points under the ‘Ere We Go army list. Not that it matters gaming wise, I am using army lists more as collecting/painting goals these days.

The two older figures are amongst my favourites so far. They are perfect as freebooterz, so I’ll always have the option of fielding the mob in different contexts.

Goblin with sword, shotgun and pink mohawk haircut

His playlist exclusively consists of Disorder by The Exploited

Goblin with sword, shotgun and steel helmet

Geared up for a fight

Goblin with automatic rifle and spiked helmet

New kid with fancy shooter

From the back the differences in sculpting are most noticeable. To fit in with the plastic mono-pause Gretchin from the 2nd edition box set, the design of the whole range was streamlined and simplified. Only with the arrival of Gorkamorka Gretchin design experienced a bit of a renaissance and some individual character was reintroduced.

Back view of three Gretchin behind a crumbled wall

Lurking to take pot shots at the enemy