The Doom Goblins’ Saga

I have added a couple of expansions from Knightmare Miniatures’ latest Kickstarter of goblin sculpts by Kev Adams to my collection. The Doom Goblins in particular, which are the only faction I have painted so far, were in need of reinforcements.

I’m also looking forward to the fantasy expansions for Saga 2 which I’d like to use for warband size forces like this. While not clear yet how the system of heroes will work with magic users and monsters, it already makes sense to organise all the troops into units of 4, 8 or 12 respectively. For archers I was still short, so after adding another bow armed figure from the range, I also glued together and painted a plastic Citadel Night Goblin.

Group of goblin archers wearing black hooded tunics

A salvo of arrows softens up the enemy

I do like the style Brian Nelson gave the Orcs & Goblins back then, though their faces were much more repetitive than previously. This particular multi-part plastic set was one of Citadel’s earliest, and the proportions are all over the place, making it pretty much incompatible with any Night Goblins they released before and after. As a tribute to the evolution of the Night Goblins, I like having one of these guys in the warband though.

Night Goblin archers aiming and loading their bows

Goblins are a mixed bunch

With the new sculpts to be delivered soon, I can form another unit of 8 warriors, which should give me a minimum of 4 points of troops to use in Saga. Since archers are often classed as levies, 4 more to increase this group might also be useful, but I’ll see about that once the army lists are out.

Warband of Night Goblins with trolls and giant mushrooms in the background

From their mountain lair the Doom Goblins emerge

Duel of the Mages

Two important characters I had yet to paint up for my fledgling Dwarf and Goblin Oathmark forces were their respective spell casters. Available as metal sculpts from the talented hands of Mark Copplestone, these are very flavourful figures that I wanted to show going up against each other in a battle of magical powers.

Dwarf wizard with a raven facing goblin shaman wearing a wolf pelt

Wisdom versus cunning

Dwarf wizard with a white beard carrying a staff and holding a raven on his outstretched arm

The raven is an ancient familiar

Goblin shaman wearing a wolf pelt and holding a staff with a ram's skull

The shaman draws on the raw powers of destruction

I also converted one of the Goblin spearmen to be a javelineer. Using the ancient peltast as a model, I choose the smallest of the shield sizes (which actually has a shape quite reminiscent of Thracian equipment) and went with lighter armoured body parts. For the javelin, I cut the spear tip off and made it both shorter and narrower. Then I shortened the wooden shaft at both ends and glued the tip back onto the bottom end, so the pose is now that of a throwing arm. A little bit of resculpting on the right shirt sleeve and the chainmail was needed, as the arm is normally expected to be attached in a downward facing position.

Goblin carrying a small shield and throwing spear

Javelineers skirmish ahead of the army

Right side view of goblin with spear holding it in a throwing stance

At close quarters the javelin is a deadly projectile

For my eight strong unit of Goblin warriors, I also painted the remaining two champion sculpts in metal and assembled one plastic fighter (on the left below). With these finished, I’m just in time for the Elven pre-orders to begin!

Three goblins with hand weapons, shields and a large axe

More warriors join the invading horde

Drums in the Deep

Having the core of my Dwarf army ready to battle it out for the Lost Age in Oathmark, it’s time to meet their challengers. I got in for the Nickstarter by North Star Figures again with their Goblins, giving me a plastic regiment box of 30 plus a bunch of metal command models.

Making a start with those and adding a plastic banner bearer carrying a standard by Little Big Men Studios, I decided on a colour scheme for this new army. Sticking with browns and greys and the odd blood red spot colour (in line with the banners and shield transfers I bought), they’ll have their own and unique style contrasting with the Dwarfs. Also, I am using Army Painter Quickshade Dark Tone rather than Soft Tone for them.

Group of five goblins including a standard bearer with red banner and a musician with drums

Leading the way

Two goblins, one armed with the sword, the second with heavy whip

Leadership goblin style

I might hold back more of the plastics as I’d like to see some army lists coming out first. Rather than building spear armed troops I’d fancy having a unit with javelins which should be easy to convert, so that the army composition for the Goblins does not just mirror the Dwarfs at this stage.

Loose line of goblins with pointing leader at the front facing regiment of dwarfs

I’m comin’ for ya

Missiles, Monsters and Mages

The second half of the Doom Goblin tribe I am painting for Dragon Rampant consists of some archers, a shaman and a trio of cave trolls.

Since I was one bowman short of a six strong unit of scouts I added a plastic Night Goblin from the Warhammer 4th Edition box set. Unfortunately the Army Painter anti-shine spray applied over Citadel gloss varnish looks like a layer of dust on all the miniatures in the photos – might have to switch to another supplier.

Three goblins with dark hoods carrying bows

Sticking two fingers up to civilisation

Three goblin archers with black hoods

Goblin archers raiding a hamlet

The shaman with his mushroom staff is another characterful figure from the hands of Goblinmaster Kev Adams.

Goblin with black hood holding a staff shaped like a mushroom with a face

The shaman draws supernatural powers from shrooms

The first of the cave trolls I finished is a sculpt by Diego Serrata Pinilla, the owner of Knightmare Miniatures.

Pale skinned troll holding a big rock

Cave trolls often follow Doom Goblins on their raids

Now I am just missing two trolls, and a bunch of mushrooms as a bonus, which I’ll either use as terrain or to accompany the shaman in a unit.

Groups of goblin archers, shaman and a large troll in front of a medieval hovel

Doom Goblins only venture overground to pillage and plunder

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Doom Goblin Dozen

The first dozen Doom Goblins by Knightmare Miniatures is finished. Using Dragon Rampant, they’ll be fielded as a unit of Light Foot with the Offensive rule. They are all great individual sculpts, and I could well see them in some dungeon crawling too.

Group of twelve green skinned goblins with black hoods

The tribe’s leader with his retinue

The second lot I painted contains a standard bearer and some more fighters, with hoods up and down and a variety of weapons, giving the group a lot of variety.

Goblin holding a black banner with white flame motif flanked by two comrades

The Banner of Doom

Three goblins with spear, mace and sword respectively

The tribe’s fighters are vicious

The facial expressions of these little blighters are classic Kev Adams, and it’s still as much fun painting them as it was 25 years ago.

Close up of the banner bearer with his wide evil grin

The tribe’s banner inspires fanatical devotion

Goblin musician with skull drum and fighter with mace

Heavy maces are popular with the strongest goblins

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Rampant Night Goblins

Since Night Goblins became a distinct range around Warhammer 4th Edition they’ve been favourites of mine. My formative years were spent playing with Kev Adams sculpted goblinoids, and I’d always been tempted by his later Crooked Claw range of miniatures. When this was picked up and expanded by Knightmare Miniatures via the Greenskin Wars Kickstarter campaign I went all in, overcome by an unstoppable wave of Waaagh energy.

Now I already have several Orc & Goblin armies in the works that don’t really need further reinforcements, so I will use these new tribes for skirmish games with the Dragon Rampant ruleset by Osprey. Apparently Knightmare Miniatures are working on a supplement for the Goblin Wars specifically tailored for their range, but in the meantime I am putting together 18 points forces using the open army creation system that Dragon Rampant is designed for.

Circle of six goblins with black hoods in rocky terrain

Plotting the next raid

The first six of a unit of twelve light foot infantry are now finished. I am going for my usual dark blue hoods, but chose to stay away from any contrast colours. Instead, I’ll use browns and greys for other items of clothing and equipment, and dull steel and tarnished bronze for weapons and armour.

Three goblins with axe, sword and shield and skull drum respectively

Fighter, boss and musician

Three goblins with spiked maces

Morning stars are the popular choice

For anyone thinking about mixing these miniatures with their existing Night Goblins, here is a bit of a comparison of size and sculpting style. Overall the figures are taller and lankier than older Citadel sculpts and the latest plastics. However, there is also some variation within the range itself. The poses and size would probably make it a bit tricky to rank them up on 20mm bases, so another good argument for using them in a skirmish game setting.

Three goblins of varying sizes lined up

Citadel Night Goblin Bosses in metal (left) and plastic (right)

Once I have the other half of the unit finished, there’ll be some archers, trolls and a shaman to complete the Night Goblin tribe.

Two goblins attacking each other while others watch

Settling a dispute the goblin way

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