I finished painting the remaining Night Goblins from the Knightmare Miniatures range so my warband is expanded and as complete as it currently can be. Thinking ahead for Saga, I can field three units of warriors, three trolls (I assume there will be some monster/monstrous creature slot), a shaman/wizard and the warlord.
While looking for any release info or beta rules that might be floating around (no luck there), I did come across a fan made project called A Fantastic Saga. Haven’t tried it, but clearly a lot of work has gone into the expanded rules and fantasy races that are available, so definitely worth checking out. Using the Kobaloi list, I could field my Night Goblins as a 6 points force.
Emboldened by their backup, the goblins charge ahead
Whether with flail or axe, goblins just like to bash things
If you can’t afford an axe, a wooden stick with nails does the trick
Knightmare Miniatures recently ran a Kickstarter to expand their mostly Kev Adams sculpted Greenskin Wars range. I used that opportunity to pick up the new Doom Goblins and a few more wolf riders and feral goblins.
Alongside the four goblin warriors that I am still working on, the Doom Goblins received a new leader in the shape of this big bruiser carrying a massive morning star. Might makes right in goblin society, so there wasn’t much discussion regarding his role amongst the expanding tribe.
You wanted to see my resume?
I think Kev Adams is doing some of his best work at the moment with this range so I really need to catch up with my painting. Also still looking forward to Saga Fantasy, although a generic goblin list would probably not do justice to their variety. Thinking about play testing the Doom Goblins as Saxons.
There’s going to be some changes around here
Now let’s crack on!
I have added a couple of expansions from Knightmare Miniatures’ latest Kickstarter of goblin sculpts by Kev Adams to my collection. The Doom Goblins in particular, which are the only faction I have painted so far, were in need of reinforcements.
I’m also looking forward to the fantasy expansions for Saga 2 which I’d like to use for warband size forces like this. While not clear yet how the system of heroes will work with magic users and monsters, it already makes sense to organise all the troops into units of 4, 8 or 12 respectively. For archers I was still short, so after adding another bow armed figure from the range, I also glued together and painted a plastic Citadel Night Goblin.
A salvo of arrows softens up the enemy
I do like the style Brian Nelson gave the Orcs & Goblins back then, though their faces were much more repetitive than previously. This particular multi-part plastic set was one of Citadel’s earliest, and the proportions are all over the place, making it pretty much incompatible with any Night Goblins they released before and after. As a tribute to the evolution of the Night Goblins, I like having one of these guys in the warband though.
Goblins are a mixed bunch
With the new sculpts to be delivered soon, I can form another unit of 8 warriors, which should give me a minimum of 4 points of troops to use in Saga. Since archers are often classed as levies, 4 more to increase this group might also be useful, but I’ll see about that once the army lists are out.
From their mountain lair the Doom Goblins emerge
I completed the final troll and fungi for my Doom Goblins with these impressive specimen from Knightmare Miniatures.
A troll champion guards the sacred mushroom grove
The mushrooms have grown to truly giant proportions and are probably worshipped by the Doom Goblins or consulted as deranged oracles. The cave troll must be a champion of its kind, gifted with an unusual intelligence and cunning that let’s him appreciate the benefits of metal armour and bladed weapons.
This sentient mushroom is infused with chaotic energy
The giant fungus sways in the currents of raw magic
A determined troll with a sense of purpose is a frightening opponent
My plan was to complete 18 point forces for Dragon Rampant, but since I have enough miniatures already to muster 24 points for Hill Goblins and Steppe Goblins, I might extend the Doom Goblins as well. Also, I have a few spare guys with spears now since I placed another order from Knightmare Miniatures for a set that wasn’t included in the Kickstarter. So I am thinking, maybe add some squig herders?
I finished the second Cave Troll from the Knightmare Miniatures Green Skin Wars range to bolster my Night Goblin raiding party for Dragon Rampant. Once the third troll is finished, I’ll probably field them as a reduced model count unit of Bellicose Foot with Mystical Armour, to represent their regenerative abilities.
The troll doesn’t tolerate intruders in its cave
The Kickstarter campaign also included a bunch of… sentient mushrooms I guess? As anyone knows, Night Goblins and mushrooms go together perfectly, so I am painting them up as themed terrain, or maybe even a playable unit in their own right.
Strange magical energies have brought the cave fungus to life
The sculpting on the troll is once again excellent, and its facial expression one of the most characterful I have ever seen on a miniature.
Living in a dark, dank cave doesn’t encourage a sunny disposition
Better sneak out while he’s not looking
The second half of the Doom Goblin tribe I am painting for Dragon Rampant consists of some archers, a shaman and a trio of cave trolls.
Since I was one bowman short of a six strong unit of scouts I added a plastic Night Goblin from the Warhammer 4th Edition box set. Unfortunately the Army Painter anti-shine spray applied over Citadel gloss varnish looks like a layer of dust on all the miniatures in the photos – might have to switch to another supplier.
Sticking two fingers up to civilisation
Goblin archers raiding a hamlet
The shaman with his mushroom staff is another characterful figure from the hands of Goblinmaster Kev Adams.
The shaman draws supernatural powers from shrooms
The first of the cave trolls I finished is a sculpt by Diego Serrata Pinilla, the owner of Knightmare Miniatures.
Cave trolls often follow Doom Goblins on their raids
Now I am just missing two trolls, and a bunch of mushrooms as a bonus, which I’ll either use as terrain or to accompany the shaman in a unit.
Doom Goblins only venture overground to pillage and plunder