Doom Goblin Dozen

The first dozen Doom Goblins by Knightmare Miniatures is finished. Using Dragon Rampant, they’ll be fielded as a unit of Light Foot with the Offensive rule. They are all great individual sculpts, and I could well see them in some dungeon crawling too.

Group of twelve green skinned goblins with black hoods

The tribe’s leader with his retinue

The second lot I painted contains a standard bearer and some more fighters, with hoods up and down and a variety of weapons, giving the group a lot of variety.

Goblin holding a black banner with white flame motif flanked by two comrades

The Banner of Doom

Three goblins with spear, mace and sword respectively

The tribe’s fighters are vicious

The facial expressions of these little blighters are classic Kev Adams, and it’s still as much fun painting them as it was 25 years ago.

Close up of the banner bearer with his wide evil grin

The tribe’s banner inspires fanatical devotion

Goblin musician with skull drum and fighter with mace

Heavy maces are popular with the strongest goblins

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Rampant Night Goblins

Since Night Goblins became a distinct range around Warhammer 4th Edition they’ve been favourites of mine. My formative years were spent playing with Kev Adams sculpted goblinoids, and I’d always been tempted by his later Crooked Claw range of miniatures. When this was picked up and expanded by Knightmare Miniatures via the Greenskin Wars Kickstarter campaign I went all in, overcome by an unstoppable wave of Waaagh energy.

Now I already have several Orc & Goblin armies in the works that don’t really need further reinforcements, so I will use these new tribes for skirmish games with the Dragon Rampant ruleset by Osprey. Apparently Knightmare Miniatures are working on a supplement for the Goblin Wars specifically tailored for their range, but in the meantime I am putting together 18 points forces using the open army creation system that Dragon Rampant is designed for.

Circle of six goblins with black hoods in rocky terrain

Plotting the next raid

The first six of a unit of twelve light foot infantry are now finished. I am going for my usual dark blue hoods, but chose to stay away from any contrast colours. Instead, I’ll use browns and greys for other items of clothing and equipment, and dull steel and tarnished bronze for weapons and armour.

Three goblins with axe, sword and shield and skull drum respectively

Fighter, boss and musician

Three goblins with spiked maces

Morning stars are the popular choice

For anyone thinking about mixing these miniatures with their existing Night Goblins, here is a bit of a comparison of size and sculpting style. Overall the figures are taller and lankier than older Citadel sculpts and the latest plastics. However, there is also some variation within the range itself. The poses and size would probably make it a bit tricky to rank them up on 20mm bases, so another good argument for using them in a skirmish game setting.

Three goblins of varying sizes lined up

Citadel Night Goblin Bosses in metal (left) and plastic (right)

Once I have the other half of the unit finished, there’ll be some archers, trolls and a shaman to complete the Night Goblin tribe.

Two goblins attacking each other while others watch

Settling a dispute the goblin way

Bringing Up the Artillery

The horde of Orcs & Goblins I am gathering for Warhammer 3rd Edition has got paint on in its entirety (I’m aiming for a modest 1,500 points under the Warhammer Armies list), but about half still needs to be shaded, highlighted and detailed. Buoyed by the thrill of finally seeing the boar riders finished, I took aim at my second artillery piece.

Wooden frame bolt thrower with three Orc crewmen

Orc Spear Chukka

The Orc Spear Chukka had been in painting limbo the longest by far. The bolt thrower itself has been in my possession for decades and it has seen service with a variety of armies. Eventually I acquired some of the Orc crew to go with it, so it is now a fixed part of their artillery. The commander originally belongs to the Rock Chukka of the same series.

Orc holding a spear projectile

Loader

Orc with red top knot holding a whip

Commander

Grumpy looking Orc with spiked helmet

Operator

Rear view of bolt thrower and crew

Sighting the enemy

The Orc Tribes are Gathering

Back in Orctober I continued work on a mob of war boar riders for my Warhammer 3rd Edition Orcs & Goblins. I converted these three years ago already, using the Marauder MB2 infantry models as riders on Citadel war boars.

Now the second rank of five is finished, also completing the continent of the Greedy Maw tribe for my Oldhammer army. Heavily armoured and well equipped with a regiment on foot and the only cavalry in the horde, these are the elite core of the force who have subjugated other tribes and lead them into battle.

Orcs on boars bearing shields with gaping maws full of teeth painted on

Orcs driving their ill-tempered mounts towards the enemy

Orc leader on war boar with a horned skull head plate

The proud owner of a pimped up war boar

Army of Orcs & Goblins in front of a medieval village

With the village sacked, the horde marches on

The Long Riders

It’s been three years since I converted and painted the first Orcs Snorta for my Oldhammer Orcs & Goblins. Now that Orctober has come around once again, it was high time to turn this lone rider into a unit.

Five orcs in red scale armour riding on wild boars

The steppe trembles under the hooves of the war boars

The war boars are all Citadel and designed by Goblinmaster Kev Adams. As the hero of the mob I chose a rider by Kev with a suitably impressive helmet.

An orc with a warhammer sitting astride a boar with a skull mask

The leader’s snarl rivals that of his beast

The champion and troopers are from th MB2 Marauder range on Citadel boars. It was an easy conversion job, snipping off the legs under the scale mail and reattaching them against the flanks of the mounts.

An orc wielding two axes riding a war boar

Swinging two axes, the champion urges his mount forward

Two orcs riding boars with axes and shields

The Snortas are the elite warriors of the clan

I have five more riders sitting ready for painting as a second rank to complete the elite contingent of the army. After that, more of the boyz and scores of gobbos!

Five or boar riders and a regiment of orcs on foot in the background

First into the fight

Lead Belching Machinery of Destruction

I am terrible at painting war machines, never quite being able to finish the machine and all its crew. Seeing the splendid results on Azazel’s Bitz Box of what can be achieved with some dedication towards the Machineries of Destruction I decided to do better from now on.

First up in my collection of now fully battle ready artillery is the Lead Belcher organ gun designed by Kev Adams for my Oldhammer Orcs & Goblins.

Front view of the Lead Belcher on the battlefield

Pointing the barrels in the right direction is a promising start

I happily took the shortcut of only painting three crewmen, which are required for the organ gun to be mobile on the battlefield. The additional crew are likely to find their way into the baggage train I am planning to build (one day).

Goblin crewmen for the Lead Belcher

Wat yu laffin’ at?

The second-hand set came with only two of the original wheel scythes, so I replaced them all with plastic scythe blades from the old Skeleton Warriors set.

Side view of the Lead Belcher with scythed wheels

Lotssa slicy bitz

Rear view of the Lead Belcher pointing at a unit of Orc Arrer Boyz

Kil ’em ded