A while back I set myself the goal to finish painting a core of 1,000 points of Mordian Iron Guard using the 7th Edition Codex Astra Militarum, and this weekend finally saw the finishing touches being completed. I started this force literally decades ago and I have a lot more half-painted and unpainted figures to add to it, but with constantly jumping between projects, it still took a while to get all the bits for even this completed and add a few additional details.
The Mordian Iron Guard are moving in to secure a shattered city
The 3rd version of Codex Imperial Guard from 2003 contained rules for regimental doctrines and background on preferred weapons, which are reflected by the addition of a Sanctioned Psyker, the use of grenade launchers and the fielding of a lascannon squad. For the Veterans in the Command HQ I added aiguillettes like those on the squad Sergeants to distinguish them from regular troopers.
A Primaris Psyker lends advice and supernatural powers to the Captain
The infantry is equipped with a variety of heavy weapons to take on any foe
City fighting is really where the Mordians are at home, so the tanks in the force are suited for close support in built up areas.
The Demolisher’s siege cannon can clear the path for advancing infantry in urban environments
The Hellhound can flush hidden enemies out of cover with gouts of flame
The Chimera provides transport and communications to the Command HQ
Infantry is the backbone of all my armies, and especially for the Imperial Guard they define the character of the force. The Mordian Iron Guard are famous for their parade style uniforms, but rather than go overboard with colours, I opted for a mass produced grey with some bright accents in fitting with their background as part of the imperial war machine.
Led by a Commissar, the infantry advances in the wake of a Hellhound
A Mordian fire support squad creates a kill zone ahead of the infantry