The Goffs Get Bullish

The second started-but-never-finished unit in my Space Orks army for Warhammer 40k was a mob of Goffs. I had painted two metal figures with heavy weapons and a Gorkamorka Nob with a Warhammer Fantasy Orc head plus two plastic miniatures to start these off and now managed to complete another ten.

Large Ork with a back banner of Space Marine helmets on a spike

Like many of us, this Nob collects Space Marines

The paint scheme is appropriately no-nonsense, with dull metal, a few browns, a bit of red and a lot of black, accentuated with the typical chequer pattern on shoulder and back plates.

Head on view of five Orks with pistols, axes and crude swords

Choppas swinging, the Orks close in

Five Orks with pistols and axes storming forward

Comin’ to stomp all over ya

Whipped Into Action

My Space Orks army for Warhammer 40k has been in the works for a couple of editions now (and by that I mean stored away in a figure case). Largely built and with some undercoat and base colours on, only half a unit of Grotz and a few Goff Orks were completed. For reasons unknown but most likely linked to a disturbance in the Waaagh somewhere, I felt the urge to finish the moderately sized Gretchin mob this week.

Ten Gretchin with a Runtherd on a battlefield

With a little encouragement the Gretchin advance

There are more Grotz to paint in my collection, but my current army list just includes this small band as a filler. Combined with the Rogue Trader era mob I’ve got 30, nearly enough to start a revolution and split off into its own faction. I do own the Red Gobbo and always had my eye on some scrap tankettes, so the Runtherd better keep a close watch over this rabble.

Five Gretchin attack soldiers of the Imperial Guard

Up close and personal

Runtherd driving his Gretchin towards Imperial Guardsmen

A prod in the right direction

Der Kommissar Geht Um

Every Imperial Guard company in Epic 40k 2nd Edition can get a free Commissar detachment, which is highly advisable to field in order to maintain its command structure. Luckily I had five spare Chimeras so I could build and paint a Commissar stand and transport for each of the companies I am planning (Tactical, Heavy, Leman Russ, Baneblade, Shadowsword).

Five small scale infantry stands with armoured personnel carriers

The battalion’s Commissars on a field trip

Close up view of infantry with Commissars and attached armoured vehicles

Commissars are accompanied by chosen soldiers and Chimera transports

Stand of four soldiers, a Commissar and accompanying Chimera

The Chimeras match the Commissars’ black uniforms

View of several infantry units and armoured transports

In battle the Commissars will support their assigned companies

Catachan Fire Support

I’m working away on a 500 point infantry force of Catachan Jungle Fighters for Warhammer 40k and just put the finishing touches to a heavy weapons squad. Equipped with two heaver bolters and an autocannon, they should be able to shred through dense jungle foliage and everything hiding within it alike.

Left to do now are the commander of this combat patrol and a unit of three Ogryns that will be handy in a close quarter encounter and also share the Catachan dress sense. They should get along great.

Three teams equipped with heavy guns on tripods

That tree just moved, fire!

Heavy weapon team manning an autocannon

The right calibre against small vehicles and large critters

Weapon team with heavy bolter

Keeping the bullets coming

View from behind of a heavy bolter team

Creating a clearing for the advance

Three heavy weapon teams lined up in the jungle

Taking up a defensive position

Warhammer Armies – Ghoul Kings

The second of my armies for the undead in Warhammer Fantasy Battle is themed around the Ghoul Kings. It’s another force that has been decades in the making and is utilising figures of various ages.

As their name implies, the Ghoul Kings are followed by a court of ravenous carrion eaters, and other monstrous creatures of darkness flock to their unholy aura. Zombies rise in their wake, recent victims of their raids into the lands of the living.

Units of ghouls and zombies with their vampire masters

Reaping the lands of the living

This army makes for 1,000 points under 8th Edition rules, ready to be combined or mixed with my existing Vampire Counts army should the opportunity arise. The Strigoi Ghoul King is a metal sculpt from the time of an earlier edition, when this type of vampire was first introduced as a distinct faction. The lowlier vampire in his thrall I just painted now, using the plastic rider from the Terrorgheist kit.

Strogoi Ghoul king amidst his minions

The Strigoi Ghoul King commands his minions

Vampire in a unit of ghouls

A vampire leads the ghouls on the hunt

A horde of zombies

Shambling dead follow the necromantic will of their master

I had finished the Varghulf some time back, but took the opportunity to highlight its wing membranes and claws further while also scattering a couple of bones on its base for decoration.

A winged bestial monster

The Varghulf knows only hunger

A swarm of bats next to a Varghulf

Gratuitous bat shot for Mark

It’s a compact little infantry force, well suited for a battle even on a 4×4 gaming table. However, plans are obviously afoot to expand the army to 2,000 points. While using some existing models like more bats and Dire Wolves, the main new addition will be a Terrorgheist and some Crypt Horrors I have yet to build.

Image of the Ghoul Kings army from above

The undead horde sweeps across the field

The Warhammer Saga Begins

After having bought Saga: Age of Magic and the Book of Battles at Salute, UndeadHighElf and I got two games in. With it being our first games of Saga, we skipped magic and war machines and played a standard Clash of Warlords, followed by Prized Possessions.

Pitching my Night Goblins against Dwarfs, I got trashed twice. The main setback in the first battle came early when my two trolls were beaten back by a handful of hand gunners defending a wall, neutralising my main strike force. In game two, I managed to destroy two of the three artillery pieces the stunties were trying to deliver to the local Elector Count, but the casualties suffered in doing so proved too high a prize to pay.

We really enjoyed the system and both left with plenty of plans for future Saga forces. With these Night Goblins being my first warband specifically built for Saga (I have a separate army for Warhammer Fantasy Battle), I have since expanded them using some spare models.

I painted up Gobbla and Gnasher and two Squig Herder teams which I can now use either as a unit of Hearthguard (potentially with heavy weapons) or Berserkers in a Horde force.

Night Goblin Squig Herders for Saga: Age of Magic

Squigs are high maintenance pets

Night Goblin Squigs for Saga: Age of Magic

Big teeth and a bigger temper

In order to have a standard bearer for both of my Warrior units, I painted up a classic Kev Adams sculpt. Finally, the archers were strengthened to a full Levy band of twelve, using plastic models I didn’t have a use for previously.

Night Goblin warriors with banner for Saga: Age of Magic

The Moonshine Mob is out raiding

Night Goblin archers for Saga: Age of Magic

Being slightly smarter than the rest, these gobbos engage the enemy from afar