Blood Axe Raids Intensifying

Painting progress has been slow for a while but I just managed to finish another Blood Axe Nob for the warlord’s retinue. The sculpt is of Thrugg Bullneck himself, leader of the infamous Space Ork Raiders created by Kev Adams.

Note the rock formations and alien plant life in the background, which were bought from a pet store aquarium section. Buying ready made wargames terrain while watching dogs getting shampooed? A win win situation.

Four Orks in military gear with guns amongst rocky outcrops

Grizzled veterans of many wars

Four Space Orks standing in a circle

Council is held

Fire and Brimstone

I have finished another four of the medieval demons produced by Antediluvian Miniatures. This lot is carrying handgonnes, a sort of cannon on a stick that originated as early as the 13th century. In game terms, where appropriate blackpowder weapons might be missing, I’ll use the crossbow rules to represent them.

Four multicoloured demons with horns carrying primitive firearms

Hellish firepower

A red skinned and a green skinned demon standing back to back

Covering your six six six

Two demons with faces covering their bodies aiming guns in opposite directions

Who wants some more?

First Blood

We had our initial clash of arms playing Frostgrave in a Warhammer Old World setting. My mate picked Night Goblins with a Summoner while I took the Undead lead by a Necromancer. Wanting to familiarise ourselves with the core rules, we played a simple scenario with six treasures up for grabs. We also chose our spells without the need for additional templates or figures to represent them, so they were mostly direct damage or buffs.

The Night Goblins deployed in a horde in the left corner of the 3×3 table while I split my forces up into a group lead by the wizard and a second with the apprentice. While the Night Goblins initially swarmed over the first treasure pile, I sent my two thugs to search one each and attempt to carry it to safety.

Red, ball shaped creature with massive fangs sitting in front of wooden barrels

A squig hound guarding the loot

The first major skirmish erupted when a group lead by my apprentice clashed with goblin fighters in a house ruin containing more treasure. With an infantryman dispatched through a fireball from afar and a second being cut down by a lowly goblin thug, I lost this fight and any hope of a win.

A timber framed house ruin with goblins and a skeleton fighting inside

The scramble for the ladder

While one of my thugs escaped with a treasure undisturbed off the Eastern board edge, the second was threatened by the slavering squig. I managed to intercept it at the last moment with a man-at-arms, but failed to kill it. Shortly after, the Night Goblin apprentice blew up its own squig with a fireball, presumably to roast it in preparation for the victory banquet.

A stone gargoyle looking down on a fight between a skeleton and a red ball shaped creature

Intercepting the hunting squig

With just yards to go, my second thuggish zombie was brought down by a flurry of arrows, dropping its treasure token.

A zombie standing next to a yellow glass token

The zombie tries to shuffle away with the treasure

The Night Goblins now had control of the table, and my skeleton’s charge against the apprentice failed to wound him. Shortly after it was smashed to pieces, and my surviving Necromancer decided to slink away into the darkness.

Goblins with bows taking aim at a skeleton warrior

The Night Goblins rule the field

With a final treasure score of 5:1 for the Night Goblins and a kill ratio of 6:2, I failed to capitalise on my early gains and positioning. Already being outnumbered, delegating two thugs to treasure carrying duty from the start was probably not a good decision in hindsight, though I very nearly got away with a second treasure while the goblins had secured none thus far. I had expected the main combat to swing my way, but the loss of an infantryman at the last moment through magic and the quick defeat of the second destroyed my main fighting force.

Frostgrave is definitely a very killy system, fittingly reminiscent of Warhammer Fantasy Roleplay. A high attack roll will not only often win the combat but also directly cause a maximum amount of damage, and it is quite possible to lose soldiers through a single strike or spell. Especially with consistent rolls of 20. Thanks, blue die of death.

A blue twenty sided die showing a twenty result

Natural twenty

Framed picture of a comic book strip showing two dice plotting to kill their owner

Some Dork Tower advice – I am sleeping with my eyes open

Welcome to Mordgrave

This week will see me dusting off my copy of Frostgrave to finally have a game. A mate and I are planning on getting a campaign going, hopefully recruiting along the way.

Rather than setting the story in Felstad, we’ll be drawing on the background of the Old World however, so it is more akin to Mordheim with wizards and various fantasy races. As gangs, I am therefore drawing on my existing Warhammer Fantasy Battle armies without having to paint everything from scratch. For the first gaming session I put together Night Goblins, Dwarfs and Undead, only needing to finish painting a shaman and warrior of their respective armies which had been long overdue anyway.

Goblin in black robes wielding a staff facing off against Dwarf with shield and hammer

Old enemies clash

While there are no different racial characteristics and stats in Frostgrave, I selected the war bands to reflect some of their archetypes. The Dwarfs are fewer in numbers but with better equipment and stats due to their troop types.

Group of six Dwarfs in a medieval city

Enchanter, Apprentice, Marksman, Knight, Man-at-Arms and Thug

For the Night Goblins I am mainly using the Kev Adams sculpts by Knightmare Miniatures, reinforced by some Citadel figures from my Warhammer Fantasy Battle army.

Band of Goblins amidst medieval houses

Witch, Apprentice, Infantryman, Man-at-Arms, War Hound, Archers and Thugs

The Undead are raised from my Warhammer 3rd Edition forces, with zombies representing thugs and skeletons other troop types.

Skeletons, zombies and wizards on a cobblestoned street

Necromancer, Apprentice, Men-at-Arms, Infantrymen and Thugs

How these work as gangs in Frostgrave, we’ll find out. A drawback of using “soldiers” from other armies is the lack of figures representing certain character classes like thieves, but with a bit of artistic licence and kit bashing I could add them where needed. In any case I would want to stick with classes to fit a certain fantasy race, and where that is the case, miniatures will also be easier to find.

Imps, Goats & Rocket Cats

The Middle Ages were strange times and I am sure as hell glad not to have lived through them. In fact, I am surprised how anyone could have lived through them.

Alongside their medieval demonic legions, Antediluvian Miniatures also created other obscure entities from the illuminated manuscripts of yesteryear.

A black cat with a fire pot on its back, a black goat walking on its hind legs and a small red devil with wings amongst medieval house ruins

[Benny Hill theme tune playing]

The imp is a miniature devil of sorts, hence I painted him in a diabolical red.

Small satanic creature with red skin, wings and horns

The devil is gonna getcha

The black goat that walks like a man seemed like an even easier colour choice, but I decided to add some white markings for interest, and because they give it a slightly skeletal look. I did do a lot of image research on black goats that day.

Black goat with white markings walking on its hind legs in a medieval building

Satan’s goat

The rocket cat, which really is an incendiary cat that was supposed to light fires in besieged towns, was painted pure black to act as a contrast to the bright tongue of fire and pot on its back. Also, a black cat seemed to fit with the theme, and I was feeling too lazy to paint patterns on such a small figure.

Black cat with an earthen put strapped to its back that spouts flames

Bad luck is sure to follow this black cat

The set also comes with a classic witch on a broom which will make a nice hedge wizard. I am just not happy with sticking her on a plastic flying base, so need to come up with a scenic base solution to keep her in the air first.

Medieval Demons

I pledged for the Medieval Demons by Antediluvian Miniatures in 2017 and just made a start by painting up the first group. The sculpts are crisp and the white metal castings are very clean so I highly recommend this range.

Based on drawings of demons in medieval manuscripts, I intend to field these as the retinue of a powerful Daemon Prince of Tzeentch using Saga 2 rules or against actual historical fighters of the era.

With their faces leering from various body parts, colourful skin tons and bird like features, such medieval depictions of the forces of hell must have had a big influence on the Changer of the Ways in Warhammer lore.

Four humanoid figures with horned heads and colourful skin in front of medieval buildings

The foot soldiers of hell

Two devil like figures with yellow and brown skin and fur

Horns and fangs are devilish trademarks

Back view of the creatures with one sporting a face in place of his buttocks

Faces sprout from unexpected places

Two green, red, brown and blue demonic creatures

Damnation coms in many shades

Back view of the horned servants of hell

Clawed hands and feet will tear into sinners