Doom Goblin Dozen

The first dozen Doom Goblins by Knightmare Miniatures is finished. Using Dragon Rampant, they’ll be fielded as a unit of Light Foot with the Offensive rule. They are all great individual sculpts, and I could well see them in some dungeon crawling too.

Group of twelve green skinned goblins with black hoods

The tribe’s leader with his retinue

The second lot I painted contains a standard bearer and some more fighters, with hoods up and down and a variety of weapons, giving the group a lot of variety.

Goblin holding a black banner with white flame motif flanked by two comrades

The Banner of Doom

Three goblins with spear, mace and sword respectively

The tribe’s fighters are vicious

The facial expressions of these little blighters are classic Kev Adams, and it’s still as much fun painting them as it was 25 years ago.

Close up of the banner bearer with his wide evil grin

The tribe’s banner inspires fanatical devotion

Goblin musician with skull drum and fighter with mace

Heavy maces are popular with the strongest goblins

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Rampant Night Goblins

Since Night Goblins became a distinct range around Warhammer 4th Edition they’ve been favourites of mine. My formative years were spent playing with Kev Adams sculpted goblinoids, and I’d always been tempted by his later Crooked Claw range of miniatures. When this was picked up and expanded by Knightmare Miniatures via the Greenskin Wars Kickstarter campaign I went all in, overcome by an unstoppable wave of Waaagh energy.

Now I already have several Orc & Goblin armies in the works that don’t really need further reinforcements, so I will use these new tribes for skirmish games with the Dragon Rampant ruleset by Osprey. Apparently Knightmare Miniatures are working on a supplement for the Goblin Wars specifically tailored for their range, but in the meantime I am putting together 18 points forces using the open army creation system that Dragon Rampant is designed for.

Circle of six goblins with black hoods in rocky terrain

Plotting the next raid

The first six of a unit of twelve light foot infantry are now finished. I am going for my usual dark blue hoods, but chose to stay away from any contrast colours. Instead, I’ll use browns and greys for other items of clothing and equipment, and dull steel and tarnished bronze for weapons and armour.

Three goblins with axe, sword and shield and skull drum respectively

Fighter, boss and musician

Three goblins with spiked maces

Morning stars are the popular choice

For anyone thinking about mixing these miniatures with their existing Night Goblins, here is a bit of a comparison of size and sculpting style. Overall the figures are taller and lankier than older Citadel sculpts and the latest plastics. However, there is also some variation within the range itself. The poses and size would probably make it a bit tricky to rank them up on 20mm bases, so another good argument for using them in a skirmish game setting.

Three goblins of varying sizes lined up

Citadel Night Goblin Bosses in metal (left) and plastic (right)

Once I have the other half of the unit finished, there’ll be some archers, trolls and a shaman to complete the Night Goblin tribe.

Two goblins attacking each other while others watch

Settling a dispute the goblin way

Curse of the Mummy Collector

Ever since I painted the first two mummies for my Warhammer 3rd Edition Undead army I haven’t been able to rest easy. Knowing there were two more ancient sculpts out there to complete the set, I undertook several gruelling expeditions until they were finally discovered and bound to my necromantic forces.

Two ancient mummies

They are coming to get you

Side view of two walking mummies

The shambling dead

Now four strong, these powerful undead can bring doom to entire regiments of enemies. If they weren’t so slow.

Four mummies advancing side by side

The resurrected

Salute 2017 – World War 2

World War 2 was the theme of many wargaming clubs who had brought their tables to Salute 2017, spanning multiple theatres of operation.

A lot of attention to detail had gone into a scenario during the Japanese invasion of the Philippines in 1942 which was hosted by the Crewe and Nantwich Wargames Club.

Wargames table with tropical terrain and fighter jets circling above

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

Tanks and infantry crossing a bridge

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

An artillery position

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

Japanese infantry advancing

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

US vehicles and infantry on the outskirts of a small settlement

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

Cavalry moving through a village

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

View over marshes and fields with infantry and military vehicles

Japanese Invasion of the Philippines by Crewe and Nantwich Wargames Club

Ironfist Publishing fought in the Battle of Tobruk using the Battlegroup ruleset (my current forerunner in rulesets if I were to ever start a WW2 collection).

Desert wargaming table with tanks advancing and a plane above

Battlegroup Tobruk by Ironfist Publishing

A Middle Eastern adobe building compound

Battlegroup Tobruk by Ironfist Publishing

Artillery position at a river bent

Battlegroup Tobruk by Ironfist Publishing

A very different take on the subject came from the Gamers in Thanet Society. Here escaped POWs needed to evade capture in a lovingly modelled town.

Multi storied town houses

Papers Please by Gamers in Thanet Society

German kuebelwagen on a cobbled street

Papers Please by Gamers in Thanet Society

The unusual battlefield of the Babaoshan Golf Course was the setting for an engagement during the 2nd Sino-Japanese War.

Infantry and cavalry moving up a wargaming table

Pin Hai, Battle for the 18th Green by Ard Hamma

Infantry defending a building and forecourt

Pin Hai, Battle for the 18th Green by Ard Hamma

The Tunbridge Wells Wargaming Society led a Russian counterattack on a prepared German position in 1942, using 15mm armies.

A defensive line across a green landscape

Russian Counterattack Near Rogochev by Tunbridge Wells Wargaming Society

Tanks and infantry massing around a hamlet

Russian Counterattack Near Rogochev by Tunbridge Wells Wargaming Society

There was even more variety on display, with battles in the air, at sea and across the seasons.

Map of southern Britain with plane models above

Battle of Britain by City of Henfield Squadron, RAF Fighter Command

Warships and an aircraft carrier

Lefthand Down a Bit (or Sink HMS Eagle) by Gentlemens Wargames Parlour

Infantry and tanks facing each other across a river in a snowy landscape

Russians vs Germans presumably in Bolt Action

Landing craft delivering infantry and vehicles onto a coastline under bombardment

Sword Beach 1944 by Herts Volunteers

Calling Blood Axe Tech Support

The first Oddboy to join my Warhammer 40k Rogue trader style Blood Axe warband is a Mek with accompanying Gretchin attendant. I’ve had this Mekboy figure for a long time, and previously included him as part of a modern style Burna Boyz unit, which was never completed. Now that he has set up shop for himself, I completed his paint job and gave him a little helper too.

Space Ork with flamethrower and welding mask accompanied by Gretchin with large spanner

The Mekboy is cranking up his latest creation

I think these guys make a great duo, and I am planning to have more Gretchin attendants throughout the tribe. The backdrop for the photos is a 4Ground adobe building, which is a great fit for the Ork architecture we used to see in 90s White Dwarfs and Codex books.

Front view of Space Ork with cracked welding mask holding flamer nozzle

Health & Safety first

Diminutive green goblinoid creature holding a large rusty spanner

Proudly carrying the tool of the trade

Back view of Space Ork displaying a backplate with crossed golden spanners and Gretchin from the roof of an adobe building

His backplate links the Mekboy to the Warboss’ household

Salute 2017 – Horse & Musket

Salute 2017 saw Dalauppror return with another great looking wargames table. Fort Mosquito was the semi-historical setting for a battle between Swedish and Dutch colonial forces in mid-17th century Delaware.

Wargames table showing a coastline with boats approaching

Fort Mosquito by Dalauppror

View from behind a sailing ship and row boats towards shore

Fort Mosquito by Dalauppror

A small redoubt next to a quay and Swedish troops

Fort Mosquito by Dalauppror

Two canoes with native warriors

Fort Mosquito by Dalauppror

A small band of irregular troops under trees

Fort Mosquito by Dalauppror

Troops moving through a hamlet with civilians and pigs

Fort Mosquito by Dalauppror

A coastal fort under attack from sea

Fort Mosquito by Dalauppror

Warlord Wargamers played the Battle of Inverlochy 1645 during the Scottish Civil War using the Pike & Shotte rules.

Two pike armed armies meeting along the coastline

Battle of Inverlochy by Warlord Wargamers

View from a castle over the camp and battlefield

Battle of Inverlochy by Warlord Wargamers

The Battle of Kalisz in 1706 during the Great Northern War was recreated in 6mm by Wyre Forest Wargames Club.

Countryside battlefield with two large armies lined up using small scale miniatures

Battle of Kalisz by Wyre Forest Wargames Club

Close up view of 6mm cavalry stands

Battle of Kalisz by Wyre Forest Wargames Club

The Art of War in the Age of the Condottieri was demonstrated by Real Time Wargames in the 10mm scale.

Encampment in green fields with regiments marching in the distance

The Art of War in the Age of the Condottieri by Real Time Wargames

Troops behind defensive earthworks waiting for an attack through a vineyard

The Art of War in the Age of the Condottieri by Real Time Wargames

Scimitar Games Club fought an engagement during the French and Indian War with Muskets and Tomahawks rules.

Trading post defender by British troops in a wooded area

French and Indian War by Scimitar Games Club

Column of troops moving through the forest

French and Indian War by Scimitar Games Club

Always a favourite are the Japanese tables by Oshiro Modelterrain. This year the setting was an assault on a keep, with naval forces landing and deploying their siege equipment.

Japanese town and keep

Shiro O Kogeki by Oshiro Modelterrain

Soldiers with muskets on the keep's ramparts

Shiro O Kogeki by Oshiro Modelterrain

Attacking troops moving through the town

Shiro O Kogeki by Oshiro Modelterrain

Taylor’s Crew played out an attempt to kidnap Elspeth von Trinkenessen against the backdrop of the Italian Wars during the Renaissance.

Landscape with a hamlet, river and troops fighting up a hill in the background

The Great Trayne Robbery by Taylor’s Crew

Skirmish Wargames presented Blood on the Snow, a 54mm scenario set in 1758.

Log cabin in a snowy winter landscape with individual fighters skirmishing

Blood on the Snow by Skirmish Wargames