One of the many gradually growing armies in my collection are the Dark Elves for Warhammer 3rd Edition. I have the majority of the infantry finished (I am aiming for a modest 1500 points), but was still lacking leadership.
I decided on the Champion from Mengil Manhide’s Regiment of Renown as a level 15 Death Dealer, since I always liked the bird of prey he is carrying.
You don’t have to be superstitious to know that this owl brings bad tidings
To provide contrast to the largely black troopers in the army and in keeping with my overall colour scheme, I chose the Naggarothi Snowy Owl as the general’s hunting bird.
Oh really, your name is Ean Hawklord?
Terror is a powerful weapon in the arsenal of the Dark Elf raiders
I also replaced the leader of one of my crossbow units, since ironically he had been one of the few Dark Elf figures without a crossbow on him. Now a suitably armed warrior has taken over his duties.
Fire at my command!
I haven’t worked on my Oldhammer Dark Elf army since the start of the year, so it was time for an update. Rather than committing myself to another unit, I finished two of the three character models that I have in the list – an Assassin and a Sorcerer.
Cold steel and dark magic are a fearsome combination
I kept the paint jobs simple and dark as usual, with the only divergence from the standard colours being some bronze on the Sorcerer and a verdigris wash on his magical amulet. I particularly like the stances of these two that fit their professions very well.
Death-hood – level 15 Sorcerer
Goredirker – level 10 Assassin
With their targets eliminated, the deadly duo turn away to choose new victims
The Reaper Miniatures Great Worm is a modern miniatures classic that I’ve seen pop up in many people’s collections. For a long time I’ve been taken it off the rack in a local games store and putting it back, so as not to add to my painting queue. Last time a gamer friend of mine came to visit, I got caught up in his shopping spree however and finally bought my own version – on the condition I’d paint it up quickly.
There is no particular army, game or even genre I am associating the giant worm with, so it is intended more as a piece of (dangerous) terrain. Rather than painting it purple though, which is the most commonly used colour, I felt more inspired to turn it into a sand worm.
Praetorian guardsmen find that the desert is alive
A desert death world would be a very suitable setting to use the sand worm in. I have a bunch of Rogue Trader era creatures and monsters to work on, which this fits nicely into.
The Tomb Princes of Khemri summon a great sand worm
As a creature of the desert, the giant worm would make an interesting feature in a Khemrian landscape, or for a dungeon adventure in the Lands of the Dead.
Space Wolves encounter the Shaihuludata gigantica
Even for smaller scales the figure is very well suited, as it has no features that suggest its real size – perfect for a Dune/Epic 40k crossover.
I completed the final troll and fungi for my Doom Goblins with these impressive specimen from Knightmare Miniatures.
A troll champion guards the sacred mushroom grove
The mushrooms have grown to truly giant proportions and are probably worshipped by the Doom Goblins or consulted as deranged oracles. The cave troll must be a champion of its kind, gifted with an unusual intelligence and cunning that let’s him appreciate the benefits of metal armour and bladed weapons.
This sentient mushroom is infused with chaotic energy
The giant fungus sways in the currents of raw magic
A determined troll with a sense of purpose is a frightening opponent
My plan was to complete 18 point forces for Dragon Rampant, but since I have enough miniatures already to muster 24 points for Hill Goblins and Steppe Goblins, I might extend the Doom Goblins as well. Also, I have a few spare guys with spears now since I placed another order from Knightmare Miniatures for a set that wasn’t included in the Kickstarter. So I am thinking, maybe add some squig herders?
I finished the second Cave Troll from the Knightmare Miniatures Green Skin Wars range to bolster my Night Goblin raiding party for Dragon Rampant. Once the third troll is finished, I’ll probably field them as a reduced model count unit of Bellicose Foot with Mystical Armour, to represent their regenerative abilities.
The troll doesn’t tolerate intruders in its cave
The Kickstarter campaign also included a bunch of… sentient mushrooms I guess? As anyone knows, Night Goblins and mushrooms go together perfectly, so I am painting them up as themed terrain, or maybe even a playable unit in their own right.
Strange magical energies have brought the cave fungus to life
The sculpting on the troll is once again excellent, and its facial expression one of the most characterful I have ever seen on a miniature.
Living in a dark, dank cave doesn’t encourage a sunny disposition
Better sneak out while he’s not looking
The second half of the Doom Goblin tribe I am painting for Dragon Rampant consists of some archers, a shaman and a trio of cave trolls.
Since I was one bowman short of a six strong unit of scouts I added a plastic Night Goblin from the Warhammer 4th Edition box set. Unfortunately the Army Painter anti-shine spray applied over Citadel gloss varnish looks like a layer of dust on all the miniatures in the photos – might have to switch to another supplier.
Sticking two fingers up to civilisation
Goblin archers raiding a hamlet
The shaman with his mushroom staff is another characterful figure from the hands of Goblinmaster Kev Adams.
The shaman draws supernatural powers from shrooms
The first of the cave trolls I finished is a sculpt by Diego Serrata Pinilla, the owner of Knightmare Miniatures.
Cave trolls often follow Doom Goblins on their raids
Now I am just missing two trolls, and a bunch of mushrooms as a bonus, which I’ll either use as terrain or to accompany the shaman in a unit.
Doom Goblins only venture overground to pillage and plunder