Warhammer 40k Armies – Praetorian Guard

My 1,000 points Praetorian Guard army for Warhammer 40k 7th Edition is finally completed. It started out 20 years ago with the Chimera and the lascannon teams taking part in a tank battle. Since then the other elements gradually came together, with the occasional interruption for re-basing and additional detailing on parts that had already been finished.

Birds eye view of infantry and vehicles between adobe buildings

Taking up positions in an abandoned outpost

Similar to my Mordian Iron Guard, this Praetorian Guard force is based around an infantry platoon with attached weapons teams and some armoured support. The backbone of the Imperial Guard taking to the field.

Squads of infantry in red uniforms and pith helmets

A forward headquarters is being established

Infantry and heavy weapon teams

Squads are ordered into a defensive perimeter

The reconnaissance element consists of a Sentinel with multilaser and two 3-man teams of Ratling Snipers. All suitable choices for the savannah like area of operations I have in mind.

A war walker advancing alongside infantry soldiers

The Sentinel is brought up to run patrol

View into the cockpit of the war walker

A multilaser also provides solid offensive capabilities

Space hobbits with sniper rifles in green uniforms

“Quick, secure the pantry!”

Fire support is provided by lascannons and a mix of heavy bolters and an autocannon. When I saw how people had swapped the lascannon wheels for those from the old Ork artillery, I borrowed the idea.

Lascannons on gun carriages behind sandbags

The big guns hunker down behind improvised barricades

Heavy guns crewed by soldiers in red uniforms with pith helmets

Any attackers will wade through a hail of bullets

Three weapons teams with mortars

A mortar battery lays down suppressive fire

The Lemon Russ was the last model to be finished. All vehicles ended up with different shades of sand colour, since several generations of paints went out of production during the raising of this force. I chose to interpret it as adding to the realism of an army supplied by the Adeptus Administratum.

Tank with large calibre cannon

The Leman Russ acts as a mobile strong point

While I was avoiding painting the tank I decided to convert the veteran squad and accordingly also the Command HQ which is formed of veteran soldiers. I both wanted to add variety to the appearance of the infantry units and also make it easier to tell them apart on the battlefield. The topknots were mainly plundered from the Chaos Marauders for Warhammer Fantasy Battle which is a kit that keeps on giving.

Commander of the Imperial Guard waving a chainsword

The Command HQ flies the banner of Praetoria

Squad of soldiers with pith helmets decorated with black horse hair

A veteran squad brings experience and firepower

There are another 500 points of reinforcements in different stages of assembly and painting, so the Praetorian Guard will be added to whenever inspiration for them strikes me.

Infantry advancing in front of an armoured vehicle

The Chimera is a mobile command vehicle

Eye level view of a line of Praetorian soldiers

Men and machines in the service of the Imperium

Command squad with standard bearer

“Smite the enemies of the Imperium, for Praetoria!”

Der Kommissar Geht Um

Every Imperial Guard company in Epic 40k 2nd Edition can get a free Commissar detachment, which is highly advisable to field in order to maintain its command structure. Luckily I had five spare Chimeras so I could build and paint a Commissar stand and transport for each of the companies I am planning (Tactical, Heavy, Leman Russ, Baneblade, Shadowsword).

Five small scale infantry stands with armoured personnel carriers

The battalion’s Commissars on a field trip

Close up view of infantry with Commissars and attached armoured vehicles

Commissars are accompanied by chosen soldiers and Chimera transports

Stand of four soldiers, a Commissar and accompanying Chimera

The Chimeras match the Commissars’ black uniforms

View of several infantry units and armoured transports

In battle the Commissars will support their assigned companies

Catachan Fire Support

I’m working away on a 500 point infantry force of Catachan Jungle Fighters for Warhammer 40k and just put the finishing touches to a heavy weapons squad. Equipped with two heaver bolters and an autocannon, they should be able to shred through dense jungle foliage and everything hiding within it alike.

Left to do now are the commander of this combat patrol and a unit of three Ogryns that will be handy in a close quarter encounter and also share the Catachan dress sense. They should get along great.

Three teams equipped with heavy guns on tripods

That tree just moved, fire!

Heavy weapon team manning an autocannon

The right calibre against small vehicles and large critters

Weapon team with heavy bolter

Keeping the bullets coming

View from behind of a heavy bolter team

Creating a clearing for the advance

Three heavy weapon teams lined up in the jungle

Taking up a defensive position

More Dakka All Around

With the infantry horde done, the Goffs are getting armoured support to crush their enemies. Fitted with deathrollers and grabbing claws, these vehicles complement the Goffs’ close combat capabilities, while also adding some serious mid-range firepower.

I had two of the original Bonebreakas and a Gibletgrinda to hand, while the rest of the vehicles are built from the later plastic battlewagons that took all their design elements from those tanks.

Three tanks with black hulls, cannon turrets and large spiked metal rollers attached to the front

Space Ork Bonebreaka Squadron of the Goff Clan

Large black armoured tank with metal roller at the front and several turrets bristling with cannons

Space Ork Gibletgrinda Battle Fortress of the Goff Clan

Three black tanks with claw and pincer attachments at the front

Space Ork Gutrippa Squadron of the Goff Clan

After fighting half way through a battle against the Imperial Guard Tactical Company I built previously, it became clear that this was lacking stopping power against more heavily armoured opposition. Therefore I commandeered a Baneblade Super Heavy Tank and attached it to the company.

Large grey tank with a battle cannon in the main turret and side sponsons carrying lascannons

Baneblade Super Heavy Tank of the Imperial Guard

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Imperial Guard Infantry Support

The Imperial Guard Tactical Company has received some support detachments in the shape of heavy weapon teams, Ogryns, Ratling snipers and Griffon mortar carriers (using Thudd Gun rules for them as there are no Griffons in 2nd Edition).

Squads of soldiers with field guns amongst city blocks

The approaches to the city are defended by heavy guns

Units of Ogryns advancing through city streets

Ogryns are perfectly suited for street fighting

Group of Ratlings with sniper rifles in rocky terrain

Ratlings are scouting ahead of the army

Three armoured vehicles with mounted mortars

Heavy mortars are set to disrupt the enemy advance

Other than the Capitol Imperialis which still needs painting (and new tracks), this is the first company for my Imperial Guard in Epic 40k done. Now I am painting a Goff Klan to face them, and will be switching back and forth between the 6 or so formations I plan for each. With some Space Marines thrown in here and there.

Imperial Guard Tactical Company

I have expanded my Imperial Guard for Epic 40k into a full blown Tactical Company under 2nd Edition rules, having decided to go back to this iteration. It was the game we played most back in the day as the rules were engaging, armies affordable, figures paintable in a reasonable amount of time and easy to transport.

While 3rd Edition was just awful and killed the system off, it did produce very nice (overpriced) models. Therefore my armies these days consist mostly of figures from that era. Taking closeup shots of 6mm figures is a horrifying experience but I have steeled myself well enough not to attempt to add any more detail or smoother highlighting.

View from above over ranks of soldiers and two tanks in-between high rise buildings

The Imperial Guard defending a city

There are also some abstractions to be made. For example, the missile launcher team comes as a single figure, but I didn’t like the look of having just four models on a base, so the squads effectively end up with eleven troops in them, counting heads. Secondly, there are two command stands for the company, where in 40k an HQ unit would only consist of five soldiers. I have given both a psyker and a commander figure to make them stand out and clearly designate them. Thirdly, instead of Rhino APCs I am using Chimeras. I much prefer the Imperial Guard having its own flavour here, though I am still going to use Rhino rules to keep the points balance of the formation.

An armoured personnel carrier next to a group of soldiers dressed in grey greatcoats

The Command HQ of the company with its transport and comms vehicle

Group of four soldiers and one leader wearing all black in front of an APC

Each company gets a free Commissar – the soldiers will rejoice!

Eye level view of ranks of soldiers advancing with laser rifles

An infantry platoon advances

Group of 50 soldiers advancing in lines

Quantity has a quality all its own