With the infantry horde done, the Goffs are getting armoured support to crush their enemies. Fitted with deathrollers and grabbing claws, these vehicles complement the Goffs’ close combat capabilities, while also adding some serious mid-range firepower.
I had two of the original Bonebreakas and a Gibletgrinda to hand, while the rest of the vehicles are built from the later plastic battlewagons that took all their design elements from those tanks.
Space Ork Bonebreaka Squadron of the Goff Clan
Space Ork Gibletgrinda Battle Fortress of the Goff Clan
Space Ork Gutrippa Squadron of the Goff Clan
After fighting half way through a battle against the Imperial Guard Tactical Company I built previously, it became clear that this was lacking stopping power against more heavily armoured opposition. Therefore I commandeered a Baneblade Super Heavy Tank and attached it to the company.
Baneblade Super Heavy Tank of the Imperial Guard
The Imperial Guard Tactical Company has received some support detachments in the shape of heavy weapon teams, Ogryns, Ratling snipers and Griffon mortar carriers (using Thudd Gun rules for them as there are no Griffons in 2nd Edition).
The approaches to the city are defended by heavy guns
Ogryns are perfectly suited for street fighting
Ratlings are scouting ahead of the army
Heavy mortars are set to disrupt the enemy advance
Other than the Capitol Imperialis which still needs painting (and new tracks), this is the first company for my Imperial Guard in Epic 40k done. Now I am painting a Goff Klan to face them, and will be switching back and forth between the 6 or so formations I plan for each. With some Space Marines thrown in here and there.
I have expanded my Imperial Guard for Epic 40k into a full blown Tactical Company under 2nd Edition rules, having decided to go back to this iteration. It was the game we played most back in the day as the rules were engaging, armies affordable, figures paintable in a reasonable amount of time and easy to transport.
While 3rd Edition was just awful and killed the system off, it did produce very nice (overpriced) models. Therefore my armies these days consist mostly of figures from that era. Taking closeup shots of 6mm figures is a horrifying experience but I have steeled myself well enough not to attempt to add any more detail or smoother highlighting.
The Imperial Guard defending a city
There are also some abstractions to be made. For example, the missile launcher team comes as a single figure, but I didn’t like the look of having just four models on a base, so the squads effectively end up with eleven troops in them, counting heads. Secondly, there are two command stands for the company, where in 40k an HQ unit would only consist of five soldiers. I have given both a psyker and a commander figure to make them stand out and clearly designate them. Thirdly, instead of Rhino APCs I am using Chimeras. I much prefer the Imperial Guard having its own flavour here, though I am still going to use Rhino rules to keep the points balance of the formation.
The Command HQ of the company with its transport and comms vehicle
Each company gets a free Commissar – the soldiers will rejoice!
An infantry platoon advances
Quantity has a quality all its own
A second infantry squad and missile launcher team complete my platoon of Catachan Jungle Fighters for Warhammer 40k. I am aiming for a detachment size force of 500 points at the moment, so there’s a fire support squad, a trio of Ogryns and the Captain still to come.
A Catachan platoon advances through dense jungle
The missile launcher team features the metal sculpts but I used a new plastic tube as the original had been utilised for a different project. One of the squads also includes a plastic trooper that I put together from the command sprue as I was a metal figure short. His head is smaller than the others but otherwise he fits in reasonably well.
Missile launchers are mobile and tactically flexible
Catachans make ferocious fighters
With fire and sword
The plan for my Catachan Jungle Fighters is to have a 500 points force under Warhammer 40k 7th Edition rules. This will be formed around a single infantry platoon, reinforced by a squad of Ogryns and some fire support.
The first unit of infantry I already painted back in 2015, so now it is time to add the platoon command squad. It’s made up of the original metal sculpts, including a lieutenant, two special weapon troopers and a soldier with voxcaster.
Taking the fight into the jungle
Sunglasses – check. Cigar – check. Badass confirmed.
Calling in a fire bombing run
Plasma and flames will cleanse the undergrowth
The infantry platoon for my Warhammer 40k Praetorian Guard is finally complete. With the base colours already in place, I managed to stay focused just long enough on the production line. While I don’t want to paint another pith helmet in a while, I might put together and base coat a second platoon while I’m at it, so I have them ready for the next push.
A Commissar strengthens the resolve of the troops
An infantry platoon with command section and three squads
Praetoria is a hive world yet their regiments are often associated with actions on more rustic planets. Enter the adobe buildings from 4Ground once again, and some improvised barricades which I believe are from Ziterdes.
Taking up defensive positions
The pride of Praetoria
Now having an Ork army to field against them would be nice. Unfortunately, only 11 out of 69 models for that army are painted so far – a project for another year.
Infantry assault on an Ork settlement