Spicing Up My Bestiary

The Reaper Miniatures Great Worm is a modern miniatures classic that I’ve seen pop up in many people’s collections. For a long time I’ve been taken it off the rack in a local games store and putting it back, so as not to add to my painting queue. Last time a gamer friend of mine came to visit, I got caught up in his shopping spree however and finally bought my own version – on the condition I’d paint it up quickly.

There is no particular army, game or even genre I am associating the giant worm with, so it is intended more as a piece of (dangerous) terrain. Rather than painting it purple though, which is the most commonly used colour, I felt more inspired to turn it into a sand worm.

Four soldiers in red jackets aiming guns at a large worm that burst from the desert floor

Praetorian guardsmen find that the desert is alive

A desert death world would be a very suitable setting to use the sand worm in. I have a bunch of Rogue Trader era creatures and monsters to work on, which this fits nicely into.

Two living mummies with weapons aloft next to a giant worm emerging from the sand

The Tomb Princes of Khemri summon a great sand worm

As a creature of the desert, the giant worm would make an interesting feature in a Khemrian landscape, or for a dungeon adventure in the Lands of the Dead.

Giant sand worm with big maw towering over small infantry figures and tanks

Space Wolves encounter the Shaihuludata gigantica

Even for smaller scales the figure is very well suited, as it has no features that suggest its real size – perfect for a Dune/Epic 40k crossover.













The Sands of Time

I’ve had the temple kit from Citadel sitting around for a while, undecided on the style to paint it in. Now working on my Tomb Kings for Warhammer Fantasy Battle again, it seemed like the perfect opportunity for creating a set of army specific terrain.

Ruins of a small temple with skeletal warriors approaching from behind

The legions of the Tomb Kings rise in defence of their necropolis

The only paints I used for the sandstone are Zandri Dust, Agrax Earthshade (pure and watered down) and Screaming Skull (for drybrushing).

I left everything as single pieces to allow maximum flexibility in terms of layout. There is enough stuff in the kit to khemrify a whole battlefield, and it can also be used for dungeon crawling and skirmishing in and around.

Broken columns and arches of sandstone with skeletal archers in front

The pillars of the temple might have tumbled, but its defenders still keep their watch

I wanted to add a few faded spots of colour to both hint at the past grandeur of what are now desolate ruins and to tie the terrain in with the theme of my army. I picked the blues from the shields in the Skeleton Warriors regiment (Kantor Blue and Enchanted Blue) and drybrushed over them in the same sandstone tones as for the rest of the piece.

An arch of sandstone blocks decorated with carved skulls and with faded blue panels

Those who pass under these arches enter the realm of the dead

To pick out the inlaid skull on the floor of the temple I painted it in white, applied some light washes in the recesses and then drybrushed over the top with sandstone.

Sandstone floor of a small temple inlaid with a skull design

The temple is a focus for necromantic powers

The obelisk I painted in the same way as the other columns. There is the potential to pick out individual areas separately. The top for example could be bronze or golden and the panels painted. I’ll wait until other core elements of the army itself are finished before making any such additions, since I am undecided on whether to introduce another colour like dark red to its theme, maybe to indicate some units’ elite status.

Sandstone obelisk adorned with a skull

An obelisk proclaiming the might of a long forgotten ruler

Immortal Khemri

I’m revisiting my Tomb Kings for Warhammer 8th Edition, and my plan for this year is to finish painting a core of infantry, cavalry and chariots plus some accompanying scenery. Additional motivation for this project was provided by the excellent BBC documentary series Immortal Egypt which is now on the iPlayer to catch up on.

Some years ago I raised a regiment of Skeleton Warriors with simple base colours and drybrushing which I’m improving gradually by applying additional highlighting. I’ve done that so far on the first rank and am now happy with the overall look of the unit. Eventually I’m hoping to revisit the rear ranks as well, but first I want to make progress on the new elements of the force to get them all to a battle worthy state.

Front view of a regiment of skeletons with spears, a banner and a horn blower

Deep ranks of spearmen are the backbone of the armies of Khemri

Also part of the force already are two units of Skeleton Archers and a Liche Priest that I bought second hand, painted to a nice standard as a bonus.

Regiments of skeletons with spears and shields or bows arranged in a line

The army of the Tomb Kings is lining up in battle formation

Tomb Scorpion

A new life (of sorts) for the classic 80s Citadel Giant Scorpion as a Tomb Scorpion for the Tomb Kings army.

Oldhammer Giant Scorpion

Oldhammer Giant Scorpion for Tomb Kings army

Skeleton Archers

The Skeleton Archers in my Tomb Kings army are made using the original plastic Skeletons from Warhammer 3rd Edition days and the first metal Tomb Kings upgrade pieces that were released for the command unit.

Tomb Kings Skeleton Archers

Tomb Kings Skeleton Archers

Tomb Princes

Tomb Princes

Warhammer mummies that are now Tomb Princes in my Tomb Kings army

Tomb Prince

Tomb Prince with ornate crown

Tomb Prince

Tomb Prince with chest plate