My 1,000 points Praetorian Guard army for Warhammer 40k 7th Edition is finally completed. It started out 20 years ago with the Chimera and the lascannon teams taking part in a tank battle. Since then the other elements gradually came together, with the occasional interruption for re-basing and additional detailing on parts that had already been finished.
Similar to my Mordian Iron Guard, this Praetorian Guard force is based around an infantry platoon with attached weapons teams and some armoured support. The backbone of the Imperial Guard taking to the field.
The reconnaissance element consists of a Sentinel with multilaser and two 3-man teams of Ratling Snipers. All suitable choices for the savannah like area of operations I have in mind.
Fire support is provided by lascannons and a mix of heavy bolters and an autocannon. When I saw how people had swapped the lascannon wheels for those from the old Ork artillery, I borrowed the idea.
The Lemon Russ was the last model to be finished. All vehicles ended up with different shades of sand colour, since several generations of paints went out of production during the raising of this force. I chose to interpret it as adding to the realism of an army supplied by the Adeptus Administratum.
While I was avoiding painting the tank I decided to convert the veteran squad and accordingly also the Command HQ which is formed of veteran soldiers. I both wanted to add variety to the appearance of the infantry units and also make it easier to tell them apart on the battlefield. The topknots were mainly plundered from the Chaos Marauders for Warhammer Fantasy Battle which is a kit that keeps on giving.
There are another 500 points of reinforcements in different stages of assembly and painting, so the Praetorian Guard will be added to whenever inspiration for them strikes me.
The infantry platoon for my Warhammer 40k Praetorian Guard is finally complete. With the base colours already in place, I managed to stay focused just long enough on the production line. While I don’t want to paint another pith helmet in a while, I might put together and base coat a second platoon while I’m at it, so I have them ready for the next push.
Praetoria is a hive world yet their regiments are often associated with actions on more rustic planets. Enter the adobe buildings from 4Ground once again, and some improvised barricades which I believe are from Ziterdes.
Now having an Ork army to field against them would be nice. Unfortunately, only 11 out of 69 models for that army are painted so far – a project for another year.
I’m progressing with my Praetorian Guard for Warhammer 40k and finished the first of three infantry squads in the platoon. There are only so many different sculpts, so this is going to be a bit repetitive. There actually is a conversion amongst these ten though, where I used a head from the Empire Flagellants, turning a Mordian into a Praetorian sans pith helmet.
As I mentioned, I have a little battle scene set up, with the Necrons advancing on the Praetorian line. Here’s a shot from behind the gun line, showing the latest reinforcements throwing themselves against their pitiless enemy.
It’s been a good few years since I made the last push to complete a 1,000 points army for the Praetorian Imperial Guard. Since then all troops are assembled and base coloured, so in theory it shouldn’t take that long again.
To get back into the drill I completed a half finished veteran squad equipped with a missile launcher, two grenade launchers and a plasma pistol.
Now I have three regular infantry squads and a Leman Russ left. I’ll tackle the infantry in groups of five – let’s see how far I get over the month. The battle tank will most likely be last to trundle onto the field.
The Reaper Miniatures Great Worm is a modern miniatures classic that I’ve seen pop up in many people’s collections. For a long time I’ve been taken it off the rack in a local games store and putting it back, so as not to add to my painting queue. Last time a gamer friend of mine came to visit, I got caught up in his shopping spree however and finally bought my own version – on the condition I’d paint it up quickly.
There is no particular army, game or even genre I am associating the giant worm with, so it is intended more as a piece of (dangerous) terrain. Rather than painting it purple though, which is the most commonly used colour, I felt more inspired to turn it into a sand worm.
A desert death world would be a very suitable setting to use the sand worm in. I have a bunch of Rogue Trader era creatures and monsters to work on, which this fits nicely into.
As a creature of the desert, the giant worm would make an interesting feature in a Khemrian landscape, or for a dungeon adventure in the Lands of the Dead.
Even for smaller scales the figure is very well suited, as it has no features that suggest its real size – perfect for a Dune/Epic 40k crossover.