Imperial Guard Infantry Support

The Imperial Guard Tactical Company has received some support detachments in the shape of heavy weapon teams, Ogryns, Ratling snipers and Griffon mortar carriers (using Thudd Gun rules for them as there are no Griffons in 2nd Edition).

Squads of soldiers with field guns amongst city blocks

The approaches to the city are defended by heavy guns

Units of Ogryns advancing through city streets

Ogryns are perfectly suited for street fighting

Group of Ratlings with sniper rifles in rocky terrain

Ratlings are scouting ahead of the army

Three armoured vehicles with mounted mortars

Heavy mortars are set to disrupt the enemy advance

Other than the Capitol Imperialis which still needs painting (and new tracks), this is the first company for my Imperial Guard in Epic 40k done. Now I am painting a Goff Klan to face them, and will be switching back and forth between the 6 or so formations I plan for each. With some Space Marines thrown in here and there.

Imperial Guard Tactical Company

I have expanded my Imperial Guard for Epic 40k into a full blown Tactical Company under 2nd Edition rules, having decided to go back to this iteration. It was the game we played most back in the day as the rules were engaging, armies affordable, figures paintable in a reasonable amount of time and easy to transport.

While 3rd Edition was just awful and killed the system off, it did produce very nice (overpriced) models. Therefore my armies these days consist mostly of figures from that era. Taking closeup shots of 6mm figures is a horrifying experience but I have steeled myself well enough not to attempt to add any more detail or smoother highlighting.

View from above over ranks of soldiers and two tanks in-between high rise buildings

The Imperial Guard defending a city

There are also some abstractions to be made. For example, the missile launcher team comes as a single figure, but I didn’t like the look of having just four models on a base, so the squads effectively end up with eleven troops in them, counting heads. Secondly, there are two command stands for the company, where in 40k an HQ unit would only consist of five soldiers. I have given both a psyker and a commander figure to make them stand out and clearly designate them. Thirdly, instead of Rhino APCs I am using Chimeras. I much prefer the Imperial Guard having its own flavour here, though I am still going to use Rhino rules to keep the points balance of the formation.

An armoured personnel carrier next to a group of soldiers dressed in grey greatcoats

The Command HQ of the company with its transport and comms vehicle

Group of four soldiers and one leader wearing all black in front of an APC

Each company gets a free Commissar – the soldiers will rejoice!

Eye level view of ranks of soldiers advancing with laser rifles

An infantry platoon advances

Group of 50 soldiers advancing in lines

Quantity has a quality all its own

Spicing Up My Bestiary

The Reaper Miniatures Great Worm is a modern miniatures classic that I’ve seen pop up in many people’s collections. For a long time I’ve been taken it off the rack in a local games store and putting it back, so as not to add to my painting queue. Last time a gamer friend of mine came to visit, I got caught up in his shopping spree however and finally bought my own version – on the condition I’d paint it up quickly.

There is no particular army, game or even genre I am associating the giant worm with, so it is intended more as a piece of (dangerous) terrain. Rather than painting it purple though, which is the most commonly used colour, I felt more inspired to turn it into a sand worm.

Four soldiers in red jackets aiming guns at a large worm that burst from the desert floor

Praetorian guardsmen find that the desert is alive

A desert death world would be a very suitable setting to use the sand worm in. I have a bunch of Rogue Trader era creatures and monsters to work on, which this fits nicely into.

Two living mummies with weapons aloft next to a giant worm emerging from the sand

The Tomb Princes of Khemri summon a great sand worm

As a creature of the desert, the giant worm would make an interesting feature in a Khemrian landscape, or for a dungeon adventure in the Lands of the Dead.

Giant sand worm with big maw towering over small infantry figures and tanks

Space Wolves encounter the Shaihuludata gigantica

Even for smaller scales the figure is very well suited, as it has no features that suggest its real size – perfect for a Dune/Epic 40k crossover.

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Shadowsword Super-Heavy Tank Company

Shadowsword Super-Heavy Tank Company

Shadowswords hunting a Mega Gargant

Shadowsword Super-Heavy Tank Company

Shadowswords in formation

Leman Russ Demolisher Squadron

Leman Russ Demolisher Squadron

Leman Russ Demolishers clearing the town centre

Leman Russ Demolisher Squadron

Leman Russ Demolishers in position

‘Steel Fury’ Baneblade Super-Heavy Tank Company

Baneblade Super-Heavy Tank Company

Baneblades assaulting an Ork settlement

Baneblade Super-Heavy Tank Company

Baneblades holding ground