I’ve reached my target of 20 Gretchin for an old school Space Ork force. These can well be used as part of a clan list or as Gretchin Bandits. Since I also recently bought Rogue Stars, I could pick a pirate gang from them.
Gretchin swarming through a derelict space craft
The final additions are one proper old lead figure and one 2nd edition plastic Gretchin. I had the box set and used these guys regularly since I didn’t own any metal sculpts in the day, but this is probably the first one I actually completely painted.
These diminutive pirates are the curse of merchant shipping across the sector
Next I’ll be painting a squad of da boyz and a retinue for the Warboss.
I’ve been expanding the Gretchin mob for my Blood Axes with two ‘proper’ Rogue Trader miniatures and one 2nd edition sculpt. That brings me up to 18, looking to pick up two more for an even 100 points under the ‘Ere We Go army list. Not that it matters gaming wise, I am using army lists more as collecting/painting goals these days.
The two older figures are amongst my favourites so far. They are perfect as freebooterz, so I’ll always have the option of fielding the mob in different contexts.
His playlist exclusively consists of Disorder by The Exploited
Geared up for a fight
New kid with fancy shooter
From the back the differences in sculpting are most noticeable. To fit in with the plastic mono-pause Gretchin from the 2nd edition box set, the design of the whole range was streamlined and simplified. Only with the arrival of Gorkamorka Gretchin design experienced a bit of a renaissance and some individual character was reintroduced.
Lurking to take pot shots at the enemy
The Orcs were a major force in Warhammer 40k when I started out, with several large volumes of background and army lists complementing the Rogue Trader rule set. I had a force consisting of Goffs, Bad Moons and Freebooterz cobbled together, which got lost on one too many warp jumps.
For the last couple of years I gradually built up a new collection mostly through impulse buys, and after having re-read ‘Ere We Go, Waaargh the Orks and Freebooterz, I recently decided on raising a small force of Blood Axes.
The Warboss and his entourage, poised for greater things
I’ll loosely base the force on the army list in ‘Ere We Go, with some licence regarding weapon choices and unit sizes. To start me off, I painted the Blood Axes Warboss, and finished some more Gretchin which had languished in painting limbo for over a decade. There are a few more of them to come, and I might form them up into a mob of Gretchin Bandits together with a unit of 13 I already have.
The Warboss stems from the Golden Axe household
The Gretchin have equipped themselves with looted armour
I’ve completed another little side project in the shape of three Zoats. I vaguely envisage them being used in Rogue Trader style skirmishes against my Catachans and for Advanced Space Crusade, but more than anything I just felt like painting them.
Being a genetically modified slave race of the Tyranids with rebellious tendencies, they provide a lot of opportunity for storytelling in games of Warhammer 40k.
A stampede of Zoats breaks through the jungle undergrowth
I only bought the models recently and was suitably endeared by what chunky lumps of lead they are. I decided to paint them in tones that make them compatible with my Genestealers, including purples, browns and black for the hooves and claws.
The Zoat is using Tyranid bio-technology to enhance its natural abilities
After I enjoyed painting four Ratling snipers for Warhammer 40k the other week I couldn’t really rest until I had requisitioned the remaining two figures from the series as well.
The six troopers perfectly split into two small fireteams of three, each with a leader wearing a communications headset.
The recently promoted Corporal Brewmeister now leads the second fireteam into action.
Next to join the ranks of my Necrons for Warhammer 40k is a Cryptek, accompanied by a swarm of Canoptek Scarabs. Carrying a chronometron, he can slow the flow of time, allowing his unit to evade incoming fire. Anything that makes Necrons harder to put down and more likely to get back up is a must have in my view.
Keeper of ancient technological marvels
Again I stuck with a mostly metal body and painted the back armour in black. Nothing too ostentatious on my tomb world.
Black plate armour protects the Cryptek’s metal spine
For the Scarab swarms I am using the old metal variety which I always liked. With their little skull faces and mandibles they look more aggressive than the newer models.
Scarabs swarm ahead of the army to attack enemy armour