My mate undeadhighelf kindly sent me three Grotz, providing me with the perfect opportunity to expand my Blood Axe warband with a Runtherd and his minions. Usually part of the Squig Katapult crew, they make great looking assistants working in the Squig Acquisition department of the horde.
Once a warband reaches a certain size, it’s really time to hire a GR Manager to keep all those pesky employees in check that are not like Orks motivated enough by the prospect of the next good scrap. The Runtherd is a firm believer in the carrot and stick approach to leadership. Unfortunately for the Gretchin, the squigs ate all the carrots.
My 1,000 points Praetorian Guard army for Warhammer 40k 7th Edition is finally completed. It started out 20 years ago with the Chimera and the lascannon teams taking part in a tank battle. Since then the other elements gradually came together, with the occasional interruption for re-basing and additional detailing on parts that had already been finished.
Similar to my Mordian Iron Guard, this Praetorian Guard force is based around an infantry platoon with attached weapons teams and some armoured support. The backbone of the Imperial Guard taking to the field.
The reconnaissance element consists of a Sentinel with multilaser and two 3-man teams of Ratling Snipers. All suitable choices for the savannah like area of operations I have in mind.
Fire support is provided by lascannons and a mix of heavy bolters and an autocannon. When I saw how people had swapped the lascannon wheels for those from the old Ork artillery, I borrowed the idea.
The Lemon Russ was the last model to be finished. All vehicles ended up with different shades of sand colour, since several generations of paints went out of production during the raising of this force. I chose to interpret it as adding to the realism of an army supplied by the Adeptus Administratum.
While I was avoiding painting the tank I decided to convert the veteran squad and accordingly also the Command HQ which is formed of veteran soldiers. I both wanted to add variety to the appearance of the infantry units and also make it easier to tell them apart on the battlefield. The topknots were mainly plundered from the Chaos Marauders for Warhammer Fantasy Battle which is a kit that keeps on giving.
There are another 500 points of reinforcements in different stages of assembly and painting, so the Praetorian Guard will be added to whenever inspiration for them strikes me.
The second started-but-never-finished unit in my Space Orks army for Warhammer 40k was a mob of Goffs. I had painted two metal figures with heavy weapons and a Gorkamorka Nob with a Warhammer Fantasy Orc head plus two plastic miniatures to start these off and now managed to complete another ten.
The paint scheme is appropriately no-nonsense, with dull metal, a few browns, a bit of red and a lot of black, accentuated with the typical chequer pattern on shoulder and back plates.
My Space Orks army for Warhammer 40k has been in the works for a couple of editions now (and by that I mean stored away in a figure case). Largely built and with some undercoat and base colours on, only half a unit of Grotz and a few Goff Orks were completed. For reasons unknown but most likely linked to a disturbance in the Waaagh somewhere, I felt the urge to finish the moderately sized Gretchin mob this week.
There are more Grotz to paint in my collection, but my current army list just includes this small band as a filler. Combined with the Rogue Trader era mob I’ve got 30, nearly enough to start a revolution and split off into its own faction. I do own the Red Gobbo and always had my eye on some scrap tankettes, so the Runtherd better keep a close watch over this rabble.
I’m working away on a 500 point infantry force of Catachan Jungle Fighters for Warhammer 40k and just put the finishing touches to a heavy weapons squad. Equipped with two heaver bolters and an autocannon, they should be able to shred through dense jungle foliage and everything hiding within it alike.
Left to do now are the commander of this combat patrol and a unit of three Ogryns that will be handy in a close quarter encounter and also share the Catachan dress sense. They should get along great.