Stomping Grounds

Now that the Goff Clan has enough wheels it is time to give da boyz some two-legged mechanical support in the shape of Dreadnoughts and their larger cousins, the Stompaz.

Dreadnoughts seemed the perfect fit for the footsloggin’ Goffs and they just look dead good in black with red and white chequered markings. The Stompaz are also a fitting embodiment of the spirit of Gork and pack some serious punch. Ultimately I might attach them to a Warlord but now they are part of the clan itself and help to alleviate any command and control problems since they can operate independently of the Nobz.

Black armoured war walkers of different sizes among building ruins

Stomp, smash, kill!

Four bipedal armoured walkers with guns and clawed arms

Dreadnoughts are leading the way, eager to clamp and crush their enemies

Back view of walkers of various sizes and infantry advancing through a shattered cityscape

Blasting and bashing their way through the city

I also painted up the plastic Imperial ruins that came with the last boxed edition of the game. Some drybrushing over black and a bit of Agrax Earthshade around the base was all it took to get them onto the table.

Ork infantry and a Stompa in front of a bombed out building

The once proud Imperial city lies in ruins

Space Ork Goff infantry in front of Dreadnought and Stompa war walkers

Da boyz an’ da big boyz

More Dakka All Around

With the infantry horde done, the Goffs are getting armoured support to crush their enemies. Fitted with deathrollers and grabbing claws, these vehicles complement the Goffs’ close combat capabilities, while also adding some serious mid-range firepower.

I had two of the original Bonebreakas and a Gibletgrinda to hand, while the rest of the vehicles are built from the later plastic battlewagons that took all their design elements from those tanks.

Three tanks with black hulls, cannon turrets and large spiked metal rollers attached to the front

Space Ork Bonebreaka Squadron of the Goff Clan

Large black armoured tank with metal roller at the front and several turrets bristling with cannons

Space Ork Gibletgrinda Battle Fortress of the Goff Clan

Three black tanks with claw and pincer attachments at the front

Space Ork Gutrippa Squadron of the Goff Clan

After fighting half way through a battle against the Imperial Guard Tactical Company I built previously, it became clear that this was lacking stopping power against more heavily armoured opposition. Therefore I commandeered a Baneblade Super Heavy Tank and attached it to the company.

Large grey tank with a battle cannon in the main turret and side sponsons carrying lascannons

Baneblade Super Heavy Tank of the Imperial Guard

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Goff Clan

First into the fray for my Epic 40k Space Ork Waaagh! are the Goff Clan. The company consists of 8 stands of Nobz and 15 stands of Boyz. I think I have enough of 6mm infantry for a while now. I mixed a few Oddboyz, warlords and standard bearers with the standard Nobz figures, while for the Boyz I threw in the older plasma cannons and big shootas for variety.

Several bases of 6mm scale Space Orks in power armour

The Nobz of the Goff Clan are always first to war

Bases with Space Ork infantry figures

Goff Boyz like to fight up close and personal

6mm scale Nobz, banner bearers, Runtherdz, Mekboyz, Painboyz and infantry

Goffs marching under the banner of the horned bull

For decoration, I used the standard black and white Goff chequers, teeth/flames and a few other geometric patterns while for backplates I went with a simple black dot on white background. I didn’t want too much red as that will be the main colour of the Evil Sunz of course. All the weapons are plain Leadbelcher with a Nuln Oil wash.

A mixed formation of Goff Nobz and Boyz

The Goffs have taken an Imperial city

Side and back view of Goff Nobz advancing into an Imperial city

The Nobz proudly display their personal banners

Back view of Goff Boyz amongst Imperial high rise buildings

The Boyz wear the symbol of their household

For support I will be adding tanks and walkers, making the Goff Clan a tough and flexible formation.

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Imperial Guard Infantry Support

The Imperial Guard Tactical Company has received some support detachments in the shape of heavy weapon teams, Ogryns, Ratling snipers and Griffon mortar carriers (using Thudd Gun rules for them as there are no Griffons in 2nd Edition).

Squads of soldiers with field guns amongst city blocks

The approaches to the city are defended by heavy guns

Units of Ogryns advancing through city streets

Ogryns are perfectly suited for street fighting

Group of Ratlings with sniper rifles in rocky terrain

Ratlings are scouting ahead of the army

Three armoured vehicles with mounted mortars

Heavy mortars are set to disrupt the enemy advance

Other than the Capitol Imperialis which still needs painting (and new tracks), this is the first company for my Imperial Guard in Epic 40k done. Now I am painting a Goff Klan to face them, and will be switching back and forth between the 6 or so formations I plan for each. With some Space Marines thrown in here and there.

Imperial Guard Tactical Company

I have expanded my Imperial Guard for Epic 40k into a full blown Tactical Company under 2nd Edition rules, having decided to go back to this iteration. It was the game we played most back in the day as the rules were engaging, armies affordable, figures paintable in a reasonable amount of time and easy to transport.

While 3rd Edition was just awful and killed the system off, it did produce very nice (overpriced) models. Therefore my armies these days consist mostly of figures from that era. Taking closeup shots of 6mm figures is a horrifying experience but I have steeled myself well enough not to attempt to add any more detail or smoother highlighting.

View from above over ranks of soldiers and two tanks in-between high rise buildings

The Imperial Guard defending a city

There are also some abstractions to be made. For example, the missile launcher team comes as a single figure, but I didn’t like the look of having just four models on a base, so the squads effectively end up with eleven troops in them, counting heads. Secondly, there are two command stands for the company, where in 40k an HQ unit would only consist of five soldiers. I have given both a psyker and a commander figure to make them stand out and clearly designate them. Thirdly, instead of Rhino APCs I am using Chimeras. I much prefer the Imperial Guard having its own flavour here, though I am still going to use Rhino rules to keep the points balance of the formation.

An armoured personnel carrier next to a group of soldiers dressed in grey greatcoats

The Command HQ of the company with its transport and comms vehicle

Group of four soldiers and one leader wearing all black in front of an APC

Each company gets a free Commissar – the soldiers will rejoice!

Eye level view of ranks of soldiers advancing with laser rifles

An infantry platoon advances

Group of 50 soldiers advancing in lines

Quantity has a quality all its own

Blood Axe Raids Intensifying

Painting progress has been slow for a while but I just managed to finish another Blood Axe Nob for the warlord’s retinue. The sculpt is of Thrugg Bullneck himself, leader of the infamous Space Ork Raiders created by Kev Adams.

Note the rock formations and alien plant life in the background, which were bought from a pet store aquarium section. Buying ready made wargames terrain while watching dogs getting shampooed? A win win situation.

Four Orks in military gear with guns amongst rocky outcrops

Grizzled veterans of many wars

Four Space Orks standing in a circle

Council is held