Every Imperial Guard company in Epic 40k 2nd Edition can get a free Commissar detachment, which is highly advisable to field in order to maintain its command structure. Luckily I had five spare Chimeras so I could build and paint a Commissar stand and transport for each of the companies I am planning (Tactical, Heavy, Leman Russ, Baneblade, Shadowsword).
I’m working away on a 500 point infantry force of Catachan Jungle Fighters for Warhammer 40k and just put the finishing touches to a heavy weapons squad. Equipped with two heaver bolters and an autocannon, they should be able to shred through dense jungle foliage and everything hiding within it alike.
Left to do now are the commander of this combat patrol and a unit of three Ogryns that will be handy in a close quarter encounter and also share the Catachan dress sense. They should get along great.
There were a couple of 19th century shenanigans going on at Salute 2019.
Two stompy robots faced off in Micro Art Studio’s Wolsung introductory game.
Spirit of the Game staged ‘Blaze of Glory’, a Wild West skirmish in the town of Persistence, Dakota.
The team behind the Wargamer Collection Calculator fought the Battle of the Little Big Horn over a series of hex based game boards.
‘After the Apocalypse’ was the theme of Salute 2019 and the show miniature (which is very nice and fits in with my Ghosts of Gaia by Bad Squiddo). In terms of boards it didn’t have more of a presence than most other years however, while sci-fi was equally present as usual. Additional non-blurry photography courtesy of undeadhighelf once again.
The South London Warlords had built a moon base for their scenario ‘Dark Side of the Moon’. Set in not too distant 2039 it featured a clash between US and Chinese forces and other mysterious players.
The fantastic Flash Gordon by the Jersey Privateers Gaming Club was built entirely of Lego and featured different settings and scenarios played with custom made rules.
The Bexley Reapers Wargaming Club brought Back to the Future onto the table in the specially designed game ‘Flux Capacity’. As usual for their projects there were special effects as the DeLorean sped into three different eras.
Other sci-fi themed games included Anvil Industry’s Afterlife and Warhammer 40k.
In ‘Project Fear’ by Frothers, Remainers were trying to escape the former United Kingdom through the port of Dover, fleeing from 17.4 million cannibalistic Brexiters.
Skirmish Wargames took the Magnificent 7 into space in a Wild West meets sci-fi encounter.
Now that the Goff Clan has enough wheels it is time to give da boyz some two-legged mechanical support in the shape of Dreadnoughts and their larger cousins, the Stompaz.
Dreadnoughts seemed the perfect fit for the footsloggin’ Goffs and they just look dead good in black with red and white chequered markings. The Stompaz are also a fitting embodiment of the spirit of Gork and pack some serious punch. Ultimately I might attach them to a Warlord but now they are part of the clan itself and help to alleviate any command and control problems since they can operate independently of the Nobz.
I also painted up the plastic Imperial ruins that came with the last boxed edition of the game. Some drybrushing over black and a bit of Agrax Earthshade around the base was all it took to get them onto the table.
With the infantry horde done, the Goffs are getting armoured support to crush their enemies. Fitted with deathrollers and grabbing claws, these vehicles complement the Goffs’ close combat capabilities, while also adding some serious mid-range firepower.
I had two of the original Bonebreakas and a Gibletgrinda to hand, while the rest of the vehicles are built from the later plastic battlewagons that took all their design elements from those tanks.
After fighting half way through a battle against the Imperial Guard Tactical Company I built previously, it became clear that this was lacking stopping power against more heavily armoured opposition. Therefore I commandeered a Baneblade Super Heavy Tank and attached it to the company.