The second mob of 35 Night Goblin spearmen is complete and joining the fray. As before, I have added netters and a Fanatic to the ranks for maximum mayhem.
A thicket of spears greets any attackers
I have more Fanatics to paint up that are not included in my starter army list. In battle, each mob will be lead by a Big Boss, turning it into a respectable fighting formation. A standard, full rank bonus, five extra spear attacks, a 5 in 6 chance of the attackers losing a point of strength – as long as they don’t have to take a leadership test, these guys are doing alright.
You don’t want to play catch with this ballThe battle line is drawn
It takes a lot of Night Goblins to make an army – 132 to be precise, according to my army list. There are three large blocks of infantry in the horde, two with spears and shields, the other with short bows. The whole army has base colours on already and the command groups are finished, but that still leaves a lot of rank and file to be completed.
I managed to get through the first mob, five figures at a time. The plan is to keep this up, while also working on other projects for variety. We’ll see how that goes.
A mob of Night Goblins marching to war
The fun (and most of the effectiveness) of a horde of Night Goblins lies in the whacky special weapons they can bring along. I’ve added netters to the regiment, which reduce the strength of attackers (if all goes well and they don’t entangle their own side).
The old snare and stab trick
In addition, there is a Fanatic hidden among their ranks, drugged up on mushroom brew and wielding a massive ball and chain, who will be shoved in the path of a charging enemy at the right moment.
Now he just needs to keep going the right way…
This is about a third of the army completed, leaving two more regiments and an assortment of squigs. I could also do with some more mountainous terrain, so I might give building foam hills a try.
I have all the figures lined up for my Warhammer Fantasy Battle 8th Edition Dwarf army, but there is still a lot of painting to do on them. Among the units that I started a while ago are the Ironbreakers, who are clad in steel from head to toe, wielding compact axes or hammers for close quarters tunnel fighting. As Captain Darling put it, they are “one of the best anvils in an army of anvils”.
I managed to complete this unit of 15 models over the course of a few days, and I’m very happy with how they turned out. The steel is Citadel Ironbreaker (fittingly) with a thinned down wash of Nuln Oil and a dry brush of Runefang Steel, while the gold trim was painted in Gehenna’s Gold with a wash of Reikland Fleshshade.
Marching out to repel any invadersWeapons raised to smash their enemies
Obviously I had to get some Night Goblins out for the Ironbreakers to face off against. I think both of these armies are going to get some love over the next couple of months, I am really in the mood for this epic clash on the battlefield.
Yet another Night Goblin incursion to be fought off
After having revived my Tomb Kings back in 2016, I just completed the first 1,000 points under Warhammer Fantasy Battle 8th Edition rules. The core troops of the Tomb Kings offer a range of tactical options, from archers to spearmen and cavalry, so the army should be entertaining to field.
The Tomb Kings call to war
The Tomb King was the final model I completed, while the Liche Priest is a second hand model that fits well into my paint scheme and only needed re-basing.
Once I had all troops lined up, I found the archers and spearmen to look a bit flat, so I went back over them, adding highlights to shields, weapons and bones. This ties them in better with the cavalry models as well, which were individually highlighted rather than drybrushed.
Martial might and the necromantic arts combine to lead the armyA squadron of chariots takes the leadThe royal cavalry gallops to battleSpearmen form the backbone of the forceTwo units of archers rain death down on their enemies
There are still a lot more regiments and constructs buried in the sand, waiting to be resurrected to march forth and conquer an eternal empire for my Tomb Kings. Some horse archers and Ushabti might be next, though for now I am going to direct my gaze towards the living. Or maybe the daemonic…
The infantry wing of the armyThe cavalry wing of the force
Obviously a Tomb Kings army needs to feature some of their signature models, the skeleton chariots. This provided me with the perfect opportunity to finally put the classic plastic kits to good use, combining them with some later skeleton and Tomb Kings parts.
The chariot squadron leads the charge
Painting all the bones by hand is a somewhat tedious but not overly taxing process. I’m planning a second rank already, but for the core army of 1,000 points these three should strike fear into the hearts of their enemies already.
Even in death, the charioteers revel in the rush of battleBones, hooves and spears smash into their enemiesChariots are perfect for the desolate battlefields of NehekharaThe ancient horn calls the legions to war
While I had all forces arrayed on the battlefield, I also observed that the old archer regiments, which were based on some haphazardly drybrushed figures of yore, looked a bit flat and didn’t tie in very well with the style of bone I have been recently painting. In order to improve on that, I added an additional highlight of pure white while also doing a bit of extra work on the metals.
Their arrows find their targets with unnatural accuracy