The other day I completed the remaining figures from Heresy Miniatures’ Ghoul Tribe, sculpted by Paul Muller. I’d originally bought them just because they are such characterful sculpts, then started painting them as part of a long term project to collect a range of creatures fitting into Lovecraft’s Cthulhu Mythos.
I’ve also since read Brian McNaughton’s The Throne of Bones, following a recommendation by Somet. He wasn’t kidding when he said it makes for ‘often uncomfortable’ reading, but it indeed provides many intriguing layers to the background of ghouls that most fantasy settings would rarely venture into.
Ghouls with packed lunch
Ghouls preparing dinner
Ghouls feeling peckish
Ghouls out hunting in the derelict part of town
I completed the small coven of necromancer and zombies from the Fantasy and History Kickstarter for Frostgrave (or whichever other fantasy skirmish game the future holds for me). Thanks to Bad Squiddo Games for promoting this campaign which otherwise would have passed by me.
The puppet master pulls his strings
My favourite figure of the lot is this half skeletal zombie with a raven on his shoulder. It reminds me of a classic from Citadel that I painted for my Oldhammer Undead. The sculpting quality on this model is very high – I really like the position of the fingers on the left hand and the leaning posture with the large sword dragging behind, as if the wielder still vaguely remembers its use.
A raven’s feast
On the necromancer there were some elements I couldn’t clearly identify, like the top of the staff. Overall he is pleasantly creepy looking though. I believe he is not meant to be a common human, as his hands are three long laws.
The dark sorcerer in his hideout
With this villain and his henchmen finished I’ll probably look into getting a band of adventurers together next to fight through the ruins of a soon to be expanded town.
Bringing death to the streets
I supported a small Kickstarter project by a German rookie sculptor a few months ago and pledged for the Undead faction (surprise!) consisting of three zombies, a necromancer, a vampire and a headless horseman. This was the first release under the Fantasy and History label, which I hope will make it off the ground as a new manufacturer and find some distribution.
Over the weekend I started painting the models and finished the first two zombies, the simplest of the sculpts.
The dead stalk their former neighbourhood
The figures are in a non-heroic scale and nicely proportioned. There are some characterful touches like the half exposed skull and the skeletal lower leg and the poses evoke a suitably shambling walk. I intend to use them for Frostgrave, which I am casually gathering bits and pieces for without having played the game so far.
In the background my first building from 4Ground’s Mordanburg range, which I am totally sold on and will use to build up a small townscape suitable for Frostgrave, Mordheim or as a backdrop for fantasy battles. For the same purpose I bought the 4×4 Cobblestone Battlefield by UrbanMatZ, an equally good purchase.
A while back I bought the Ghoul tribe from Heresy Miniatures, originally intended for a Ghoul Kings army in Warhammer Fantasy Battles. The figures were sculpted by Paul Muller, who also created the last edition of metal Ghouls released by Citadel which I am using for my Vampire Counts.
I am just studying S. Petersen’s Field Guide to Lovecraftian Horrors from Chaosium however and been inspired to paint some of them up for my loose collection of creatures from the Cthulhu Mythos – an idea that has probably been festering in my mind since reading Shamutantis’ post on the set.
The graveyard is home to a family of Ghouls
These three make a great family group that will lend itself to story driven games. In their background it is unclear whether Ghouls are a separate species or degenerate from humans.
As I’ll be using them in a different context, I chose a separate colour scheme from my Warhammer Ghouls – necrotic pink over anaemic white.
Searching for human flesh
The characterisation on these miniatures is brilliant, and utterly horrifying. I’ve painted the baby which the hag has snatched in a contrasting warm brown to show that it has just been stolen from an unfortunate family.
Newest member of the tribe – or supper?
Eyes are ghoulish candy
The head of the household is bringing food on the table
I’ve had the temple kit from Citadel sitting around for a while, undecided on the style to paint it in. Now working on my Tomb Kings for Warhammer Fantasy Battle again, it seemed like the perfect opportunity for creating a set of army specific terrain.
The legions of the Tomb Kings rise in defence of their necropolis
The only paints I used for the sandstone are Zandri Dust, Agrax Earthshade (pure and watered down) and Screaming Skull (for drybrushing).
I left everything as single pieces to allow maximum flexibility in terms of layout. There is enough stuff in the kit to khemrify a whole battlefield, and it can also be used for dungeon crawling and skirmishing in and around.
The pillars of the temple might have tumbled, but its defenders still keep their watch
I wanted to add a few faded spots of colour to both hint at the past grandeur of what are now desolate ruins and to tie the terrain in with the theme of my army. I picked the blues from the shields in the Skeleton Warriors regiment (Kantor Blue and Enchanted Blue) and drybrushed over them in the same sandstone tones as for the rest of the piece.
Those who pass under these arches enter the realm of the dead
To pick out the inlaid skull on the floor of the temple I painted it in white, applied some light washes in the recesses and then drybrushed over the top with sandstone.
The temple is a focus for necromantic powers
The obelisk I painted in the same way as the other columns. There is the potential to pick out individual areas separately. The top for example could be bronze or golden and the panels painted. I’ll wait until other core elements of the army itself are finished before making any such additions, since I am undecided on whether to introduce another colour like dark red to its theme, maybe to indicate some units’ elite status.
An obelisk proclaiming the might of a long forgotten ruler
I’m revisiting my Tomb Kings for Warhammer 8th Edition, and my plan for this year is to finish painting a core of infantry, cavalry and chariots plus some accompanying scenery. Additional motivation for this project was provided by the excellent BBC documentary series Immortal Egypt which is now on the iPlayer to catch up on.
Some years ago I raised a regiment of Skeleton Warriors with simple base colours and drybrushing which I’m improving gradually by applying additional highlighting. I’ve done that so far on the first rank and am now happy with the overall look of the unit. Eventually I’m hoping to revisit the rear ranks as well, but first I want to make progress on the new elements of the force to get them all to a battle worthy state.
Deep ranks of spearmen are the backbone of the armies of Khemri
Also part of the force already are two units of Skeleton Archers and a Liche Priest that I bought second hand, painted to a nice standard as a bonus.
The army of the Tomb Kings is lining up in battle formation