We had our initial clash of arms playing Frostgrave in a Warhammer Old World setting. My mate picked Night Goblins with a Summoner while I took the Undead lead by a Necromancer. Wanting to familiarise ourselves with the core rules, we played a simple scenario with six treasures up for grabs. We also chose our spells without the need for additional templates or figures to represent them, so they were mostly direct damage or buffs.
The Night Goblins deployed in a horde in the left corner of the 3×3 table while I split my forces up into a group lead by the wizard and a second with the apprentice. While the Night Goblins initially swarmed over the first treasure pile, I sent my two thugs to search one each and attempt to carry it to safety.
A squig hound guarding the loot
The first major skirmish erupted when a group lead by my apprentice clashed with goblin fighters in a house ruin containing more treasure. With an infantryman dispatched through a fireball from afar and a second being cut down by a lowly goblin thug, I lost this fight and any hope of a win.
The scramble for the ladder
While one of my thugs escaped with a treasure undisturbed off the Eastern board edge, the second was threatened by the slavering squig. I managed to intercept it at the last moment with a man-at-arms, but failed to kill it. Shortly after, the Night Goblin apprentice blew up its own squig with a fireball, presumably to roast it in preparation for the victory banquet.
Intercepting the hunting squig
With just yards to go, my second thuggish zombie was brought down by a flurry of arrows, dropping its treasure token.
The zombie tries to shuffle away with the treasure
The Night Goblins now had control of the table, and my skeleton’s charge against the apprentice failed to wound him. Shortly after it was smashed to pieces, and my surviving Necromancer decided to slink away into the darkness.
The Night Goblins rule the field
With a final treasure score of 5:1 for the Night Goblins and a kill ratio of 6:2, I failed to capitalise on my early gains and positioning. Already being outnumbered, delegating two thugs to treasure carrying duty from the start was probably not a good decision in hindsight, though I very nearly got away with a second treasure while the goblins had secured none thus far. I had expected the main combat to swing my way, but the loss of an infantryman at the last moment through magic and the quick defeat of the second destroyed my main fighting force.
Frostgrave is definitely a very killy system, fittingly reminiscent of Warhammer Fantasy Roleplay. A high attack roll will not only often win the combat but also directly cause a maximum amount of damage, and it is quite possible to lose soldiers through a single strike or spell. Especially with consistent rolls of 20. Thanks, blue die of death.
Some Dork Tower advice – I am sleeping with my eyes open