Keep ‘Em Coming!

I finished painting the remaining Night Goblins from the Knightmare Miniatures range so my warband is expanded and as complete as it currently can be. Thinking ahead for Saga, I can field three units of warriors, three trolls (I assume there will be some monster/monstrous creature slot), a shaman/wizard and the warlord.

While looking for any release info or beta rules that might be floating around (no luck there), I did come across a fan made project called A Fantastic Saga. Haven’t tried it, but clearly a lot of work has gone into the expanded rules and fantasy races that are available, so definitely worth checking out. Using the Kobaloi list, I could field my Night Goblins as a 6 points force.

Four goblins wearing black hoods in front of two looming trolls

Emboldened by their backup, the goblins charge ahead

Two goblins wielding a flail and axe respectively

Whether with flail or axe, goblins just like to bash things

A goblins with a double handed spiked club and another with an axe

If you can’t afford an axe, a wooden stick with nails does the trick

There’s a New Boss in Goblin Town

Knightmare Miniatures recently ran a Kickstarter to expand their mostly Kev Adams sculpted Greenskin Wars range. I used that opportunity to pick up the new Doom Goblins and a few more wolf riders and feral goblins.

Alongside the four goblin warriors that I am still working on, the Doom Goblins received a new leader in the shape of this big bruiser carrying a massive morning star. Might makes right in goblin society, so there wasn’t much discussion regarding his role amongst the expanding tribe.

Goblin in a dark blue hood holding a double handed mace

You wanted to see my resume?

I think Kev Adams is doing some of his best work at the moment with this range so I really need to catch up with my painting. Also still looking forward to Saga Fantasy, although a generic goblin list would probably not do justice to their variety. Thinking about play testing the Doom Goblins as Saxons.

Back view of goblin leader wearing a brown tattered cloak

There’s going to be some changes around here

Goblin boss, shaman and banner bearer

Now let’s crack on!

First Blood

We had our initial clash of arms playing Frostgrave in a Warhammer Old World setting. My mate picked Night Goblins with a Summoner while I took the Undead lead by a Necromancer. Wanting to familiarise ourselves with the core rules, we played a simple scenario with six treasures up for grabs. We also chose our spells without the need for additional templates or figures to represent them, so they were mostly direct damage or buffs.

The Night Goblins deployed in a horde in the left corner of the 3×3 table while I split my forces up into a group lead by the wizard and a second with the apprentice. While the Night Goblins initially swarmed over the first treasure pile, I sent my two thugs to search one each and attempt to carry it to safety.

Red, ball shaped creature with massive fangs sitting in front of wooden barrels

A squig hound guarding the loot

The first major skirmish erupted when a group lead by my apprentice clashed with goblin fighters in a house ruin containing more treasure. With an infantryman dispatched through a fireball from afar and a second being cut down by a lowly goblin thug, I lost this fight and any hope of a win.

A timber framed house ruin with goblins and a skeleton fighting inside

The scramble for the ladder

While one of my thugs escaped with a treasure undisturbed off the Eastern board edge, the second was threatened by the slavering squig. I managed to intercept it at the last moment with a man-at-arms, but failed to kill it. Shortly after, the Night Goblin apprentice blew up its own squig with a fireball, presumably to roast it in preparation for the victory banquet.

A stone gargoyle looking down on a fight between a skeleton and a red ball shaped creature

Intercepting the hunting squig

With just yards to go, my second thuggish zombie was brought down by a flurry of arrows, dropping its treasure token.

A zombie standing next to a yellow glass token

The zombie tries to shuffle away with the treasure

The Night Goblins now had control of the table, and my skeleton’s charge against the apprentice failed to wound him. Shortly after it was smashed to pieces, and my surviving Necromancer decided to slink away into the darkness.

Goblins with bows taking aim at a skeleton warrior

The Night Goblins rule the field

With a final treasure score of 5:1 for the Night Goblins and a kill ratio of 6:2, I failed to capitalise on my early gains and positioning. Already being outnumbered, delegating two thugs to treasure carrying duty from the start was probably not a good decision in hindsight, though I very nearly got away with a second treasure while the goblins had secured none thus far. I had expected the main combat to swing my way, but the loss of an infantryman at the last moment through magic and the quick defeat of the second destroyed my main fighting force.

Frostgrave is definitely a very killy system, fittingly reminiscent of Warhammer Fantasy Roleplay. A high attack roll will not only often win the combat but also directly cause a maximum amount of damage, and it is quite possible to lose soldiers through a single strike or spell. Especially with consistent rolls of 20. Thanks, blue die of death.

A blue twenty sided die showing a twenty result

Natural twenty

Framed picture of a comic book strip showing two dice plotting to kill their owner

Some Dork Tower advice – I am sleeping with my eyes open

Welcome to Mordgrave

This week will see me dusting off my copy of Frostgrave to finally have a game. A mate and I are planning on getting a campaign going, hopefully recruiting along the way.

Rather than setting the story in Felstad, we’ll be drawing on the background of the Old World however, so it is more akin to Mordheim with wizards and various fantasy races. As gangs, I am therefore drawing on my existing Warhammer Fantasy Battle armies without having to paint everything from scratch. For the first gaming session I put together Night Goblins, Dwarfs and Undead, only needing to finish painting a shaman and warrior of their respective armies which had been long overdue anyway.

Goblin in black robes wielding a staff facing off against Dwarf with shield and hammer

Old enemies clash

While there are no different racial characteristics and stats in Frostgrave, I selected the war bands to reflect some of their archetypes. The Dwarfs are fewer in numbers but with better equipment and stats due to their troop types.

Group of six Dwarfs in a medieval city

Enchanter, Apprentice, Marksman, Knight, Man-at-Arms and Thug

For the Night Goblins I am mainly using the Kev Adams sculpts by Knightmare Miniatures, reinforced by some Citadel figures from my Warhammer Fantasy Battle army.

Band of Goblins amidst medieval houses

Witch, Apprentice, Infantryman, Man-at-Arms, War Hound, Archers and Thugs

The Undead are raised from my Warhammer 3rd Edition forces, with zombies representing thugs and skeletons other troop types.

Skeletons, zombies and wizards on a cobblestoned street

Necromancer, Apprentice, Men-at-Arms, Infantrymen and Thugs

How these work as gangs in Frostgrave, we’ll find out. A drawback of using “soldiers” from other armies is the lack of figures representing certain character classes like thieves, but with a bit of artistic licence and kit bashing I could add them where needed. In any case I would want to stick with classes to fit a certain fantasy race, and where that is the case, miniatures will also be easier to find.

The Doom Goblins’ Saga

I have added a couple of expansions from Knightmare Miniatures’ latest Kickstarter of goblin sculpts by Kev Adams to my collection. The Doom Goblins in particular, which are the only faction I have painted so far, were in need of reinforcements.

I’m also looking forward to the fantasy expansions for Saga 2 which I’d like to use for warband size forces like this. While not clear yet how the system of heroes will work with magic users and monsters, it already makes sense to organise all the troops into units of 4, 8 or 12 respectively. For archers I was still short, so after adding another bow armed figure from the range, I also glued together and painted a plastic Citadel Night Goblin.

Group of goblin archers wearing black hooded tunics

A salvo of arrows softens up the enemy

I do like the style Brian Nelson gave the Orcs & Goblins back then, though their faces were much more repetitive than previously. This particular multi-part plastic set was one of Citadel’s earliest, and the proportions are all over the place, making it pretty much incompatible with any Night Goblins they released before and after. As a tribute to the evolution of the Night Goblins, I like having one of these guys in the warband though.

Night Goblin archers aiming and loading their bows

Goblins are a mixed bunch

With the new sculpts to be delivered soon, I can form another unit of 8 warriors, which should give me a minimum of 4 points of troops to use in Saga. Since archers are often classed as levies, 4 more to increase this group might also be useful, but I’ll see about that once the army lists are out.

Warband of Night Goblins with trolls and giant mushrooms in the background

From their mountain lair the Doom Goblins emerge

Guardian of the Fungi Forest

I completed the final troll and fungi for my Doom Goblins with these impressive specimen from Knightmare Miniatures.

Two giant red capped mushrooms with faces flanking a troll with a helmet and large sword

A troll champion guards the sacred mushroom grove

The mushrooms have grown to truly giant proportions and are probably worshipped by the Doom Goblins or consulted as deranged oracles. The cave troll must be a champion of its kind, gifted with an unusual intelligence and cunning that let’s him appreciate the benefits of metal armour and bladed weapons.

Stunted broad stemmed mushroom with bulging eyes and crooked teeth

This sentient mushroom is infused with chaotic energy

Tall and slender mushroom with a snarling grin and large red cap

The giant fungus sways in the currents of raw magic

Side view of grey skinned troll with helmet and shoulder guard, gripping a double handed curved sword

A determined troll with a sense of purpose is a frightening opponent

My plan was to complete 18 point forces for Dragon Rampant, but since I have enough miniatures already to muster 24 points for Hill Goblins and Steppe Goblins, I might extend the Doom Goblins as well. Also, I have a few spare guys with spears now since I placed another order from Knightmare Miniatures for a set that wasn’t included in the Kickstarter. So I am thinking, maybe add some squig herders?

SaveSave

SaveSave

SaveSave

SaveSave

SaveSaveSaveSave

SaveSave

SaveSave

SaveSave

SaveSave

SaveSave