Soldiers of Fortune

I bought into Infinity last year, ordering the USAriadna and Operation Icestorm starter sets through Corvus Belli’s GenCon special offer. With Operation Red Veil now en route as well (and the Onyx Contact Force already on the shelf too), it’s time to get some troops painted for the battlefield.

The style of these sculpts is quite a departure from the far chunkier models I usually work on, but the details are so crisp that it is easy to pick them out with highlighting and washes. I was never going to emulate Ángel Giráldez, so I am keeping things simple and achievable.

Infinity Nomads Corregidor Alguacil with combi rifle advancing

An Alguacil with combi rifle at the ready

I had prepared all figures from the box set a while ago by applying the base colours, so I managed to finish the three Alguaciles in two evening sessions.

Infinity Nomads Corregidor Alguacil with combi rifle aiming

Taking aim and bracing for recoil

Corregidor lends itself to a more grimy and dark look, so I followed Corvus Belli’s basic colour choices. I lifted the red armour up a bit further into orange to compensate for the darker black and lack of lighting effects.

Infinity Nomads Corregidor Alguacil with combi rifle spotting

Target prioritisation

I like the cyberpunk aesthetic of these models, and bought matching scenery at this year’s Salute from Plast Craft. More of that in future Infinity project updates.

Infinity Nomads Corregidor Alguaciles with combi rifles

A squad of Alguaciles on a mercenary mission in the seedier parts of town

10 thoughts on “Soldiers of Fortune

    • Thank you! Other than a getting started with a few grunts on each side I haven’t had any gameplay yet. There seems to be a lot of adding and subtracting modifiers on all rolls, but I like the concept of effectively having everyone on overwatch constantly. Makes for a different experience from all other games I’ve played over the years.

    • The overwatch thing is interesting, I guess it means you really have to think carefully about leaving cover, which is perhaps more realistic.

    • I actually have trouble getting *out* of infinity mode now when I play other games. I’ll be standing there, trying to determine the best way to get from one location to another when I’ll suddenly realize nobody can shoot at me. Which will suddenly feel so simple.
      Infinity’s AROs are a wonderful system.

    • It’s good that different systems have unique flavours, especially if they fit with the background. In Infinity with its high tech targeting systems and AI and using highly skilled operatives, ARO seems a good fit. In other skirmish level games Overwatch can fulfil a similar purpose, but it is less effective, which would make sense on a lower tech level.

    • Cheers, I’ve seen orange employed very effectively in other people’s sci-fi projects (possibly one of yours too), glad to have found the right context to use it myself.

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